DisplayDevice.CreateSimpleScanout Method
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Creates a DisplayScanout object that can be used to present a full-screen surface directly to the screen.
public:
virtual DisplayScanout ^ CreateSimpleScanout(DisplaySource ^ pSource, DisplaySurface ^ pSurface, unsigned int SubResourceIndex, unsigned int SyncInterval) = CreateSimpleScanout;
DisplayScanout CreateSimpleScanout(DisplaySource const& pSource, DisplaySurface const& pSurface, uint32_t const& SubResourceIndex, uint32_t const& SyncInterval);
public DisplayScanout CreateSimpleScanout(DisplaySource pSource, DisplaySurface pSurface, uint SubResourceIndex, uint SyncInterval);
function createSimpleScanout(pSource, pSurface, SubResourceIndex, SyncInterval)
Public Function CreateSimpleScanout (pSource As DisplaySource, pSurface As DisplaySurface, SubResourceIndex As UInteger, SyncInterval As UInteger) As DisplayScanout
- pSource
- DisplaySource
A DisplaySource to present full-screen content to.
- pSurface
- DisplaySurface
A full-screen primary surface.
- SubResourceIndex
-
UInt32
unsigned int
uint32_t
Related to Direct3D's concept of subresources. Using this index, you can specify which subresource within the DisplaySurface should be used for scanout, in the event that there are multiple subresources.
The only way to have a DisplaySurface that has multiple subresources is either to create the DisplaySurface with the isStereo flag (see CreateWithProperties), or to open an ID3D11Texture2D using APIs in IDisplayDeviceInterop.
The most common value for subresourceindex will be 0, which indicates that no subresource is needed or available.
- SyncInterval
-
UInt32
unsigned int
uint32_t
An integer that specifies how to synchronize presentation of a frame with the vertical blank of the display.
SyncInterval == 0. Presentation happens on the next vertical blank from the display. If there are other presents in the queue with value = 0, then those presents are discarded. SyncInterval == 0, with DisplayScanoutOptions::AllowTearing. The presentation occurs immediately; there is no synchronization with the previous frame. This can cause visible tearing. SyncInterval == 1 through 4. Synchronize presentation for at least n vertical blanks of the display.
A DisplayScanout value.
Product | Versions |
---|---|
WinRT | Build 17763, Build 18362, Build 19041, Build 20348, Build 22000, Build 22621, Build 26100 |