D3D11_DEPTH_STENCIL_VIEW_DESC structure (d3d11.h)
Specifies the subresources of a texture that are accessible from a depth-stencil view.
Syntax
typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC {
DXGI_FORMAT Format;
D3D11_DSV_DIMENSION ViewDimension;
UINT Flags;
union {
D3D11_TEX1D_DSV Texture1D;
D3D11_TEX1D_ARRAY_DSV Texture1DArray;
D3D11_TEX2D_DSV Texture2D;
D3D11_TEX2D_ARRAY_DSV Texture2DArray;
D3D11_TEX2DMS_DSV Texture2DMS;
D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray;
};
} D3D11_DEPTH_STENCIL_VIEW_DESC;
Members
Format
Type: DXGI_FORMAT
Resource data format (see DXGI_FORMAT). See remarks for allowable formats.
ViewDimension
Type: D3D11_DSV_DIMENSION
Type of resource (see D3D11_DSV_DIMENSION). Specifies how a depth-stencil resource will be accessed; the value is stored in the union in this structure.
Flags
Type: UINT
A value that describes whether the texture is read only. Pass 0 to specify that it is not read only; otherwise, pass one of the members of the D3D11_DSV_FLAG enumerated type.
Texture1D
Type: D3D11_TEX1D_DSV
Specifies a 1D texture subresource (see D3D11_TEX1D_DSV).
Texture1DArray
Type: D3D11_TEX1D_ARRAY_DSV
Specifies an array of 1D texture subresources (see D3D11_TEX1D_ARRAY_DSV).
Texture2D
Type: D3D11_TEX2D_DSV
Specifies a 2D texture subresource (see D3D11_TEX2D_DSV).
Texture2DArray
Type: D3D11_TEX2D_ARRAY_DSV
Specifies an array of 2D texture subresources (see D3D11_TEX2D_ARRAY_DSV).
Texture2DMS
Type: D3D11_TEX2DMS_DSV
Specifies a multisampled 2D texture (see D3D11_TEX2DMS_DSV).
Texture2DMSArray
Type: D3D11_TEX2DMS_ARRAY_DSV
Specifies an array of multisampled 2D textures (see D3D11_TEX2DMS_ARRAY_DSV).
Remarks
These are valid formats for a depth-stencil view:
- DXGI_FORMAT_D16_UNORM
- DXGI_FORMAT_D24_UNORM_S8_UINT
- DXGI_FORMAT_D32_FLOAT
- DXGI_FORMAT_D32_FLOAT_S8X24_UINT
- DXGI_FORMAT_UNKNOWN
A depth-stencil-view description is needed when calling ID3D11Device::CreateDepthStencilView.
Requirements
Requirement | Value |
---|---|
Header | d3d11.h |