ID2D1RenderTarget::FillMesh method (d2d1.h)
Paints the interior of the specified mesh.
void FillMesh(
[in] ID2D1Mesh *mesh,
[in] ID2D1Brush *brush
);
[in] mesh
Type: ID2D1Mesh*
The mesh to paint.
[in] brush
Type: ID2D1Brush*
The brush used to paint the mesh.
None
The current antialias mode of the render target must be D2D1_ANTIALIAS_MODE_ALIASED when FillMesh is called. To change the render target's antialias mode, use the SetAntialiasMode method.
FillMesh does not expect a particular winding order for the triangles in the ID2D1Mesh; both clockwise and counter-clockwise will work.
This method doesn't return an error code if it fails. To determine whether a drawing operation (such as FillMesh) failed, check the result returned by the ID2D1RenderTarget::EndDraw or ID2D1RenderTarget::Flush methods.
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1.h |
Library | D2d1.lib |
DLL | D2d1.dll |