D2D1_BRUSH_PROPERTIES structure (d2d1.h)
Describes the opacity and transformation of a brush.
Syntax
typedef struct D2D1_BRUSH_PROPERTIES {
FLOAT opacity;
D2D1_MATRIX_3X2_F transform;
} D2D1_BRUSH_PROPERTIES;
Members
opacity
Type: FLOAT
A value between 0.0f and 1.0f, inclusive, that specifies the degree of opacity of the brush.
transform
Type: D2D1_MATRIX_3X2_F
The transformation that is applied to the brush.
Remarks
This structure is used when creating a brush. For convenience, Direct2D provides the D2D1::BrushProperties function for creating D2D1_BRUSH_PROPERTIES structures.
After creating a brush, you can change its opacity or transform by calling the SetOpacity or SetTransform methods.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Header | d2d1.h |