D2D1_BRUSH_PROPERTIES structure (d2d1.h)

Describes the opacity and transformation of a brush.

Syntax

typedef struct D2D1_BRUSH_PROPERTIES {
  FLOAT             opacity;
  D2D1_MATRIX_3X2_F transform;
} D2D1_BRUSH_PROPERTIES;

Members

opacity

Type: FLOAT

A value between 0.0f and 1.0f, inclusive, that specifies the degree of opacity of the brush.

transform

Type: D2D1_MATRIX_3X2_F

The transformation that is applied to the brush.

Remarks

This structure is used when creating a brush. For convenience, Direct2D provides the D2D1::BrushProperties function for creating D2D1_BRUSH_PROPERTIES structures.

After creating a brush, you can change its opacity or transform by calling the SetOpacity or SetTransform methods.

Requirements

   
Minimum supported client Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps]
Header d2d1.h

See also

D2D1::BrushProperties

SetOpacity

SetTransform