d3d11_2.h header
This header is used by Direct3D 11 Graphics. For more information, see:
d3d11_2.h contains the following programming interfaces:
Interfaces
ID3D11Device2 The device interface represents a virtual adapter; it is used to create resources. ID3D11Device2 adds new methods to those in ID3D11Device1. |
ID3D11DeviceContext2 The device context interface represents a device context; it is used to render commands. ID3D11DeviceContext2 adds new methods to those in ID3D11DeviceContext1. |
Structures
D3D11_PACKED_MIP_DESC Describes the tile structure of a tiled resource with mipmaps. (D3D11_PACKED_MIP_DESC) |
D3D11_SUBRESOURCE_TILING Describes a tiled subresource volume. (D3D11_SUBRESOURCE_TILING) |
D3D11_TILE_REGION_SIZE Describes the size of a tiled region. (D3D11_TILE_REGION_SIZE) |
D3D11_TILE_SHAPE Describes the shape of a tile by specifying its dimensions. (D3D11_TILE_SHAPE) |
D3D11_TILED_RESOURCE_COORDINATE Describes the coordinates of a tiled resource. (D3D11_TILED_RESOURCE_COORDINATE) |
Enumerations
D3D11_CHECK_MULTISAMPLE_QUALITY_LEVELS_FLAG Identifies how to check multisample quality levels. |
D3D11_TILE_COPY_FLAG Identifies how to copy a tile. |
D3D11_TILE_MAPPING_FLAG Identifies how to perform a tile-mapping operation. |
D3D11_TILE_RANGE_FLAG Specifies a range of tile mappings to use with ID3D11DeviceContext2::UpdateTiles. |