D3D11_RENDER_TARGET_VIEW_DESC1 structure (d3d11_3.h)
Describes the subresources from a resource that are accessible using a render-target view.
Syntax
typedef struct D3D11_RENDER_TARGET_VIEW_DESC1 {
DXGI_FORMAT Format;
D3D11_RTV_DIMENSION ViewDimension;
union {
D3D11_BUFFER_RTV Buffer;
D3D11_TEX1D_RTV Texture1D;
D3D11_TEX1D_ARRAY_RTV Texture1DArray;
D3D11_TEX2D_RTV1 Texture2D;
D3D11_TEX2D_ARRAY_RTV1 Texture2DArray;
D3D11_TEX2DMS_RTV Texture2DMS;
D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
D3D11_TEX3D_RTV Texture3D;
};
} D3D11_RENDER_TARGET_VIEW_DESC1;
Members
Format
A DXGI_FORMAT-typed value that specifies the data format.
ViewDimension
A D3D11_RTV_DIMENSION-typed value that specifies the resource type and how the render-target resource will be accessed.
Buffer
A D3D11_BUFFER_RTV structure that specifies which buffer elements can be accessed.
Texture1D
A D3D11_TEX1D_RTV structure that specifies the subresources in a 1D texture that can be accessed.
Texture1DArray
A D3D11_TEX1D_ARRAY_RTV structure that specifies the subresources in a 1D texture array that can be accessed.
Texture2D
A D3D11_TEX2D_RTV1 structure that specifies the subresources in a 2D texture that can be accessed.
Texture2DArray
A D3D11_TEX2D_ARRAY_RTV1 structure that specifies the subresources in a 2D texture array that can be accessed.
Texture2DMS
A D3D11_TEX2DMS_RTV structure that specifies a single subresource because a multisampled 2D texture only contains one subresource.
Texture2DMSArray
A D3D11_TEX2DMS_ARRAY_RTV structure that specifies the subresources in a multisampled 2D texture array that can be accessed.
Texture3D
A D3D11_TEX3D_RTV structure that specifies subresources in a 3D texture that can be accessed.
Remarks
A render-target-view description is passed into ID3D11Device3::CreateRenderTargetView1 to create a render target.
A render-target-view can't use the following formats:
- Any typeless format.
- DXGI_FORMAT_R32G32B32 if the view will be used to bind a buffer (vertex, index, constant, or stream-output).
Requirements
Requirement | Value |
---|---|
Header | d3d11_3.h |