TappedRoutedEventArgs Class
Definition
Important
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public ref class TappedRoutedEventArgs sealed : RoutedEventArgs
/// [Windows.Foundation.Metadata.Activatable(65536, "Microsoft.UI.Xaml.WinUIContract")]
/// [Windows.Foundation.Metadata.ContractVersion(Microsoft.UI.Xaml.WinUIContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
/// [Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
class TappedRoutedEventArgs final : RoutedEventArgs
[Windows.Foundation.Metadata.Activatable(65536, "Microsoft.UI.Xaml.WinUIContract")]
[Windows.Foundation.Metadata.ContractVersion(typeof(Microsoft.UI.Xaml.WinUIContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
[Windows.Foundation.Metadata.Threading(Windows.Foundation.Metadata.ThreadingModel.Both)]
public sealed class TappedRoutedEventArgs : RoutedEventArgs
Public NotInheritable Class TappedRoutedEventArgs
Inherits RoutedEventArgs
- Inheritance
- Attributes
Examples
The following snippets are from Scenario 1 - Input events of the Basic input sample.
Scenario1::Scenario1()
{
InitializeComponent();
// pointer press/release handlers
pressedTarget.PointerPressed(this, &Scenario1::target_PointerPressed);
pressedTarget.PointerReleased(this, &Scenario1::target_PointerReleased);
// pointer enter/exit handlers
enterExitTarget.PointerEntered(this, &Scenario1::target_PointerEntered);
enterExitTarget.PointerExited(this, &Scenario1::target_PointerExited);
// gesture handlers
tapTarget.Tapped(this, &Scenario1::target_Tapped);
tapTarget.DoubleTapped(this, &Scenario1::target_DoubleTapped);
holdTarget.Holding(this, &Scenario1::target_Holding);
holdTarget.RightTapped(this, &Scenario1::target_RightTapped);
}
void Scenario1::target_Tapped(Windows::Foundation::IInspectable const&, Windows::UI::Xaml::Input::TappedRoutedEventArgs const& args)
{
tapTarget.Background(Windows::UI::Xaml::Media::SolidColorBrush(Windows::UI::Colors::DeepSkyBlue()));
tapTargetText.Text(L"Tapped");
}
Scenario1::Scenario1()
{
InitializeComponent();
// pointer press/release handlers
pressedTarget->PointerPressed += ref new PointerEventHandler(this, &Scenario1::target_PointerPressed);
pressedTarget->PointerReleased += ref new PointerEventHandler(this, &Scenario1::target_PointerReleased);
// pointer enter/exit handlers
enterExitTarget->PointerEntered += ref new PointerEventHandler(this, &Scenario1::target_PointerEntered);
enterExitTarget->PointerExited += ref new PointerEventHandler(this, &Scenario1::target_PointerExited);
// gesture handlers
tapTarget->Tapped += ref new TappedEventHandler(this, &Scenario1::target_Tapped);
tapTarget->DoubleTapped += ref new DoubleTappedEventHandler(this, &Scenario1::target_DoubleTapped);
holdTarget->Holding += ref new HoldingEventHandler(this, &Scenario1::target_Holding);
holdTarget->RightTapped += ref new RightTappedEventHandler(this, &Scenario1::target_RightTapped);
}
void Scenario1::target_Tapped(Object^ sender, TappedRoutedEventArgs^ e)
{
tapTarget->Background = ref new SolidColorBrush(Windows::UI::Colors::DeepSkyBlue);
tapTargetText->Text = "Tapped";
}
public Scenario1()
{
this.InitializeComponent();
// pointer press/release handlers
pressedTarget.PointerPressed += new PointerEventHandler(target_PointerPressed);
pressedTarget.PointerReleased += new PointerEventHandler(target_PointerReleased);
// pointer enter/exit handlers
enterExitTarget.PointerEntered += new PointerEventHandler(target_PointerEntered);
enterExitTarget.PointerExited += new PointerEventHandler(target_PointerExited);
// gesture handlers
tapTarget.Tapped += new TappedEventHandler(target_Tapped);
tapTarget.DoubleTapped += new DoubleTappedEventHandler(target_DoubleTapped);
holdTarget.Holding += new HoldingEventHandler(target_Holding);
holdTarget.RightTapped += new RightTappedEventHandler(target_RightTapped);
}
void target_Tapped(object sender, TappedRoutedEventArgs e)
{
tapTarget.Background = new SolidColorBrush(Windows.UI.Colors.DeepSkyBlue);
tapTargetText.Text = "Tapped";
}
Remarks
A Tapped event is sent whenever a mouse is clicked or a finger or pen taps the object
Constructors
TappedRoutedEventArgs() |
Initializes a new instance of the TappedRoutedEventArgs class. |
Properties
Handled |
Gets or sets a value that marks the routed event as handled. A |
OriginalSource |
Gets a reference to the object that raised the event. This is often a template part of a control rather than an element that was declared in your app UI. (Inherited from RoutedEventArgs) |
PointerDeviceType |
Gets the PointerDeviceType for the pointer device that initiated the associated input event. |
Methods
GetPosition(UIElement) |
Returns the x- and y-coordinates of the pointer position, optionally evaluated against a coordinate origin of a supplied UIElement. |