MPSNNGraph.EncodeBatch Método
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Sobrecargas
EncodeBatch(IMTLCommandBuffer, NSArray<MPSImage>[], NSArray<MPSState>[])
[Foundation.Export("encodeBatchToCommandBuffer:sourceImages:sourceStates:")]
public virtual Foundation.NSArray<MetalPerformanceShaders.MPSImage> EncodeBatch (Metal.IMTLCommandBuffer commandBuffer, Foundation.NSArray<MetalPerformanceShaders.MPSImage>[] sourceImages, Foundation.NSArray<MetalPerformanceShaders.MPSState>[] sourceStates);
abstract member EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage>[] * Foundation.NSArray<MetalPerformanceShaders.MPSState>[] -> Foundation.NSArray<MetalPerformanceShaders.MPSImage>
override this.EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage>[] * Foundation.NSArray<MetalPerformanceShaders.MPSState>[] -> Foundation.NSArray<MetalPerformanceShaders.MPSImage>
Parámetros
- commandBuffer
- IMTLCommandBuffer
Devoluciones
- Atributos
Se aplica a
EncodeBatch(IMTLCommandBuffer, NSArray<MPSImage>[], NSArray<MPSState>[], NSMutableArray<NSArray<MPSImage>>, NSMutableArray<NSArray<MPSState>>)
[Foundation.Export("encodeBatchToCommandBuffer:sourceImages:sourceStates:intermediateImages:destinationStates:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, 4, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 3, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual Foundation.NSArray<MetalPerformanceShaders.MPSImage> EncodeBatch (Metal.IMTLCommandBuffer commandBuffer, Foundation.NSArray<MetalPerformanceShaders.MPSImage>[] sourceImages, Foundation.NSArray<MetalPerformanceShaders.MPSState>[] sourceStates, Foundation.NSMutableArray<Foundation.NSArray<MetalPerformanceShaders.MPSImage>> intermediateImages, Foundation.NSMutableArray<Foundation.NSArray<MetalPerformanceShaders.MPSState>> destinationStates);
abstract member EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage>[] * Foundation.NSArray<MetalPerformanceShaders.MPSState>[] * Foundation.NSMutableArray<Foundation.NSArray<MetalPerformanceShaders.MPSImage>> * Foundation.NSMutableArray<Foundation.NSArray<MetalPerformanceShaders.MPSState>> -> Foundation.NSArray<MetalPerformanceShaders.MPSImage>
override this.EncodeBatch : Metal.IMTLCommandBuffer * Foundation.NSArray<MetalPerformanceShaders.MPSImage>[] * Foundation.NSArray<MetalPerformanceShaders.MPSState>[] * Foundation.NSMutableArray<Foundation.NSArray<MetalPerformanceShaders.MPSImage>> * Foundation.NSMutableArray<Foundation.NSArray<MetalPerformanceShaders.MPSState>> -> Foundation.NSArray<MetalPerformanceShaders.MPSImage>
Parámetros
- commandBuffer
- IMTLCommandBuffer
- intermediateImages
- NSMutableArray<NSArray<MPSImage>>
- destinationStates
- NSMutableArray<NSArray<MPSState>>
Devoluciones
- Atributos