estructura CD3D11_DEPTH_STENCIL_VIEW_DESC (d3d11.h)
Representa una vista de galería de símbolos de profundidad y proporciona métodos útiles para crear vistas de galería de símbolos de profundidad.
Syntax
struct CD3D11_DEPTH_STENCIL_VIEW_DESC : D3D11_DEPTH_STENCIL_VIEW_DESC {
void CD3D11_DEPTH_STENCIL_VIEW_DESC();
void CD3D11_DEPTH_STENCIL_VIEW_DESC(
const D3D11_DEPTH_STENCIL_VIEW_DESC & o
);
void CD3D11_DEPTH_STENCIL_VIEW_DESC(
D3D11_DSV_DIMENSION viewDimension,
DXGI_FORMAT format,
UINT mipSlice,
UINT firstArraySlice,
UINT arraySize,
UINT flags
);
void CD3D11_DEPTH_STENCIL_VIEW_DESC(
ID3D11Texture1D *pTex1D,
D3D11_DSV_DIMENSION viewDimension,
DXGI_FORMAT format,
UINT mipSlice,
UINT firstArraySlice,
UINT arraySize,
UINT flags
);
void CD3D11_DEPTH_STENCIL_VIEW_DESC(
ID3D11Texture2D *pTex2D,
D3D11_DSV_DIMENSION viewDimension,
DXGI_FORMAT format,
UINT mipSlice,
UINT firstArraySlice,
UINT arraySize,
UINT flags
);
void ~CD3D11_DEPTH_STENCIL_VIEW_DESC();
};
Herencia
La estructura de CD3D11_DEPTH_STENCIL_VIEW_DESC implementa D3D11_DEPTH_STENCIL_VIEW_DESC.
Miembros
void CD3D11_DEPTH_STENCIL_VIEW_DESC()
Crea una instancia nueva de una estructura de CD3D11_DEPTH_STENCIL_VIEW_DESC sin inicializar.
void CD3D11_DEPTH_STENCIL_VIEW_DESC( const D3D11_DEPTH_STENCIL_VIEW_DESC & o)
Crea una instancia nueva de una estructura de CD3D11_DEPTH_STENCIL_VIEW_DESC que se inicializa con una estructura D3D11_DEPTH_STENCIL_VIEW_DESC .
Crea una instancia de una nueva instancia de una estructura de CD3D11_DEPTH_STENCIL_VIEW_DESC que se inicializa con D3D11_DEPTH_STENCIL_VIEW_DESC valores.
Crea una instancia nueva de una estructura de CD3D11_DEPTH_STENCIL_VIEW_DESC que se inicializa con valores de D3D11_TEX1D_DSV o D3D11_TEX1D_ARRAY_DSV .
Crea una instancia nueva de una estructura de CD3D11_DEPTH_STENCIL_VIEW_DESC que se inicializa con valores de textura 2D.
void ~CD3D11_DEPTH_STENCIL_VIEW_DESC()
Destruye una instancia de una estructura de CD3D11_DEPTH_STENCIL_VIEW_DESC .
Comentarios
Este es el modo en que D3D11.h define CD3D11_DEPTH_STENCIL_VIEW_DESC:
struct CD3D11_DEPTH_STENCIL_VIEW_DESC : public D3D11_DEPTH_STENCIL_VIEW_DESC { CD3D11_DEPTH_STENCIL_VIEW_DESC() {} explicit CD3D11_DEPTH_STENCIL_VIEW_DESC( const D3D11_DEPTH_STENCIL_VIEW_DESC& o ) : D3D11_DEPTH_STENCIL_VIEW_DESC( o ) {} explicit CD3D11_DEPTH_STENCIL_VIEW_DESC( D3D11_DSV_DIMENSION viewDimension, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mipSlice = 0, UINT firstArraySlice = 0, UINT arraySize = -1, UINT flags = 0 ) { Format = format; ViewDimension = viewDimension; Flags = flags; switch (viewDimension) { case D3D11_DSV_DIMENSION_TEXTURE1D: Texture1D.MipSlice = mipSlice; break; case D3D11_DSV_DIMENSION_TEXTURE1DARRAY: Texture1DArray.MipSlice = mipSlice; Texture1DArray.FirstArraySlice = firstArraySlice; Texture1DArray.ArraySize = arraySize; break; case D3D11_DSV_DIMENSION_TEXTURE2D: Texture2D.MipSlice = mipSlice; break; case D3D11_DSV_DIMENSION_TEXTURE2DARRAY: Texture2DArray.MipSlice = mipSlice; Texture2DArray.FirstArraySlice = firstArraySlice; Texture2DArray.ArraySize = arraySize; break; case D3D11_DSV_DIMENSION_TEXTURE2DMS: break; case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY: Texture2DMSArray.FirstArraySlice = firstArraySlice; Texture2DMSArray.ArraySize = arraySize; break; default: break; } } explicit CD3D11_DEPTH_STENCIL_VIEW_DESC( _In_ ID3D11Texture1D* pTex1D, D3D11_DSV_DIMENSION viewDimension, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mipSlice = 0, UINT firstArraySlice = 0, UINT arraySize = -1, UINT flags = 0 ) { ViewDimension = viewDimension; Flags = flags; if (DXGI_FORMAT_UNKNOWN == format || (-1 == arraySize && D3D11_DSV_DIMENSION_TEXTURE1DARRAY == viewDimension)) { D3D11_TEXTURE1D_DESC TexDesc; pTex1D->GetDesc( &TexDesc ); if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice; } Format = format; switch (viewDimension) { case D3D11_DSV_DIMENSION_TEXTURE1D: Texture1D.MipSlice = mipSlice; break; case D3D11_DSV_DIMENSION_TEXTURE1DARRAY: Texture1DArray.MipSlice = mipSlice; Texture1DArray.FirstArraySlice = firstArraySlice; Texture1DArray.ArraySize = arraySize; break; default: break; } } explicit CD3D11_DEPTH_STENCIL_VIEW_DESC( _In_ ID3D11Texture2D* pTex2D, D3D11_DSV_DIMENSION viewDimension, DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN, UINT mipSlice = 0, UINT firstArraySlice = 0, UINT arraySize = -1, UINT flags = 0 ) { ViewDimension = viewDimension; Flags = flags; if (DXGI_FORMAT_UNKNOWN == format || (-1 == arraySize && (D3D11_DSV_DIMENSION_TEXTURE2DARRAY == viewDimension || D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY == viewDimension))) { D3D11_TEXTURE2D_DESC TexDesc; pTex2D->GetDesc( &TexDesc ); if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format; if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice; } Format = format; switch (viewDimension) { case D3D11_DSV_DIMENSION_TEXTURE2D: Texture2D.MipSlice = mipSlice; break; case D3D11_DSV_DIMENSION_TEXTURE2DARRAY: Texture2DArray.MipSlice = mipSlice; Texture2DArray.FirstArraySlice = firstArraySlice; Texture2DArray.ArraySize = arraySize; break; case D3D11_DSV_DIMENSION_TEXTURE2DMS: break; case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY: Texture2DMSArray.FirstArraySlice = firstArraySlice; Texture2DMSArray.ArraySize = arraySize; break; default: break; } } ~CD3D11_DEPTH_STENCIL_VIEW_DESC() {} operator const D3D11_DEPTH_STENCIL_VIEW_DESC&() const { return *this; } }; |
Requisitos
Cliente mínimo compatible | Windows 7 [solo aplicaciones de escritorio] |
Servidor mínimo compatible | Windows Server 2008 R2 [solo aplicaciones de escritorio] |
Encabezado | d3d11.h |