EventSource.EventData Struct
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Provides the event data for creating fast WriteEvent overloads by using the WriteEventCore(Int32, Int32, EventSource+EventData*) method.
public protected value class EventSource::EventData
protected internal struct EventSource.EventData
Protected Friend Structure EventSource.EventData
- Inheritance
Remarks
The following example shows how to use the EventSource.EventData structure.
[NonEvent]
public unsafe void WriteEvent(int eventId, int arg1, int arg2, int arg3, int arg4) {
EventData* dataDesc = stackalloc EventSource.EventData[4];
dataDesc[0].DataPointer = (IntPtr)(&arg1);
dataDesc[0].Size = 4;
dataDesc[1].DataPointer = (IntPtr)(&arg2);
dataDesc[1].Size = 4;
dataDesc[2].DataPointer = (IntPtr)(&arg3);
dataDesc[2].Size = 4;
dataDesc[3].DataPointer = (IntPtr)(&arg4);
dataDesc[3].Size = 4;
WriteEventCore(eventId, 4, (IntPtr)dataDesc);
}
Properties
DataPointer |
Gets or sets the pointer to the data for the new WriteEvent overload. |
Size |
Gets or sets the number of payload items in the new WriteEvent overload. |
Applies to
Tehke meiega GitHubis koostööd
Selle sisu allika leiate GitHubist, kus saate ka probleeme luua ja läbi vaadata ning päringuid teha. Lisateavet leiate meie kaasautorite juhendist.