MessageQueuePermissionAttribute.MachineName Property
Definition
Important
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Gets or sets the name of the computer where the Message Queuing queue is located.
public:
property System::String ^ MachineName { System::String ^ get(); void set(System::String ^ value); };
public string MachineName { get; set; }
member this.MachineName : string with get, set
Public Property MachineName As String
Property Value
The name of the computer where the queue is located.
Exceptions
The value is null
.
Examples
The following code example gets and sets the value of a message queue permission attribute's MachineName property.
// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionAttribute.
MessageQueuePermissionAttribute^ attribute =
gcnew MessageQueuePermissionAttribute(
System::Security::Permissions::SecurityAction::Assert);
// Set the attribute's MachineName property value, based on the queue's
// MachineName property value.
attribute->MachineName = queue->MachineName;
// Display the new value of the attribute's MachineName property.
Console::WriteLine("attribute->MachineName: {0}",
attribute->MachineName);
queue->Close();
// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionAttribute.
MessageQueuePermissionAttribute attribute =
new MessageQueuePermissionAttribute(
System.Security.Permissions.SecurityAction.Assert);
// Set the attribute's MachineName property value, based on the queue's
// MachineName property value.
attribute.MachineName = queue.MachineName;
// Display the new value of the attribute's MachineName property.
Console.WriteLine("attribute.MachineName: {0}",
attribute.MachineName);
Applies to
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