CD3DX12_RASTERIZER_DESC structure
Structure d’assistance pour faciliter l’initialisation d’une structure de D3D12_RASTERIZER_DESC .
Syntaxe
struct CD3DX12_RASTERIZER_DESC : public D3D12_RASTERIZER_DESC{
CD3DX12_RASTERIZER_DESC();
explicit CD3DX12_RASTERIZER_DESC(const D3D12_RASTERIZER_DESC& o);
explicit CD3DX12_RASTERIZER_DESC(CD3DX12_DEFAULT);
explicit CD3DX12_RASTERIZER_DESC(D3D12_FILL_MODE fillMode, D3D12_CULL_MODE cullMode, BOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias, BOOL depthClipEnable, BOOL multisampleEnable, BOOL antialiasedLineEnable, UINT forcedSampleCount, D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster);
~CD3DX12_RASTERIZER_DESC();
operator const D3D12_RASTERIZER_DESC&() const;
};
Membres
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CD3DX12_RASTERIZER_DESC()
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Crée un instance non initialisé d’un CD3DX12_RASTERIZER_DESC.
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explicit CD3DX12_RASTERIZER_DESC(const D3D12_RASTERIZER_DESC& o)
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Crée une instance d’une CD3DX12_RASTERIZER_DESC, initialisée avec le contenu d’une autre structure D3D12_RASTERIZER_DESC.
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explicit CD3DX12_RASTERIZER_DESC(CD3DX12_DEFAULT)
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Crée une instance d’une CD3DX12_RASTERIZER_DESC, initialisée avec les paramètres par défaut.
FillMode = D3D12_FILL_MODE_SOLID; CullMode = D3D12_CULL_MODE_BACK; FrontCounterClockwise = FALSE; DepthBias = D3D12_DEFAULT_DEPTH_BIAS; DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP; SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS; DepthClipEnable = TRUE; MultisampleEnable = FALSE; AntialiasedLineEnable = FALSE; ForcedSampleCount = 0; ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
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explicit CD3DX12_RASTERIZER_DESC(D3D12_FILL_MODE fillMode, D3D12_CULL_MODE cullMode, BOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias, BOOL depthClipEnable, BOOL multisampleEnable, BOOL antialiasedLineEnable, UINT forcedSampleCount, D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster)
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Crée une instance d’un CD3DX12_RASTERIZER_DESC, en initialisant les paramètres suivants :
D3D12_FILL_MODE fillMode
D3D12_CULL_MODE cullMode
BOOL frontCounterClockwise
INT depthBias
FLOAT depthBiasClamp
FLOAT slopeScaledDepthBias
BOOL depthClipEnable
BOOL multisampleEnable
BOOL antialiasedLineEnable
UINT forcedSampleCount
D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster
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~CD3DX12_RASTERIZER_DESC()
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Détruit un instance d’un CD3DX12_RASTERIZER_DESC.
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operator const D3D12_RASTERIZER_DESC&() const
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Définit l’opérateur & pass-by-reference pour le type de structure parent.
Spécifications
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En-tête |
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