StateMachine.InitialState Property
Definition
Important
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Gets or sets the start state of the StateMachine.
public:
property System::Activities::Statements::State ^ InitialState { System::Activities::Statements::State ^ get(); void set(System::Activities::Statements::State ^ value); };
public System.Activities.Statements.State InitialState { get; set; }
member this.InitialState : System.Activities.Statements.State with get, set
Public Property InitialState As State
Property Value
Returns State.
Remarks
There must only be one InitialState.
Applies to
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