InstanceDescriptor Class
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Provides the information necessary to create an instance of an object. This class cannot be inherited.
public ref class InstanceDescriptor sealed
public sealed class InstanceDescriptor
type InstanceDescriptor = class
Public NotInheritable Class InstanceDescriptor
- Inheritance
-
InstanceDescriptor
Examples
The following code example illustrates how to use a type converter that participates in code generation through the use of instance descriptors.
#using <system.dll>
#using <system.drawing.dll>
using namespace System;
using namespace System::ComponentModel;
using namespace System::ComponentModel::Design::Serialization;
using namespace System::Drawing;
using namespace System::Globalization;
using namespace System::Collections;
using namespace System::Reflection;
/* This sample shows how to support code generation for a custom type of object
using a type converter and InstanceDescriptor objects.
To use this code, copy it to a file and add the file to a project. Then add
a component to the project and declare a Triangle field and a public property
with accessors for the Triangle field on the component.
The Triangle property will be persisted using code generation.
*/
ref class TriangleConverter;
[TypeConverter(TriangleConverter::typeid)]
public ref class Triangle
{
private:
// Triangle members
Point P1;
Point P2;
Point P3;
public:
property Point Point1
{
Point get()
{
return P1;
}
void set( Point value )
{
P1 = value;
}
}
property Point Point2
{
Point get()
{
return P2;
}
void set( Point value )
{
P2 = value;
}
}
property Point Point3
{
Point get()
{
return P3;
}
void set( Point value )
{
P3 = value;
}
}
Triangle( Point point1, Point point2, Point point3 )
{
P1 = point1;
P2 = point2;
P3 = point3;
}
/* A TypeConverter for the Triangle object. Note that you can make it internal,
private, or any scope you want and the designers will still be able to use
it through the TypeDescriptor object. This type converter provides the
capability to convert to an InstanceDescriptor. This object can be used by
the .NET Framework to generate source code that creates an instance of a
Triangle object. */
[System::Security::Permissions::PermissionSet(System::Security::
Permissions::SecurityAction::Demand, Name = "FullTrust")]
ref class TriangleConverter: public TypeConverter
{
public:
/* This method overrides CanConvertTo from TypeConverter. This is called when someone
wants to convert an instance of Triangle to another type. Here,
only conversion to an InstanceDescriptor is supported. */
virtual bool CanConvertTo( ITypeDescriptorContext^ context, Type^ destinationType ) override
{
if ( destinationType == InstanceDescriptor::typeid )
{
return true;
}
// Always call the base to see if it can perform the conversion.
return TypeConverter::CanConvertTo( context, destinationType );
}
/* This code performs the actual conversion from a Triangle to an InstanceDescriptor. */
virtual Object^ ConvertTo( ITypeDescriptorContext^ context, CultureInfo^ culture, Object^ value, Type^ destinationType ) override
{
if ( destinationType == InstanceDescriptor::typeid )
{
array<Type^>^type1 = {Point::typeid,Point::typeid,Point::typeid};
ConstructorInfo^ ci = Triangle::typeid->GetConstructor( type1 );
Triangle^ t = safe_cast<Triangle^>(value);
array<Object^>^obj1 = {t->Point1,t->Point2,t->Point3};
return gcnew InstanceDescriptor( ci,safe_cast<ICollection^>(obj1) );
}
// Always call base, even if you can't convert.
return TypeConverter::ConvertTo( context, culture, value, destinationType );
}
};
};
public ref class TestComponent: public System::ComponentModel::Component
{
private:
Triangle^ myTriangle;
public:
TestComponent()
{
myTriangle = gcnew Triangle( Point(5,5),Point(10,10),Point(1,8) );
}
property Triangle^ MyTriangle
{
Triangle^ get()
{
return myTriangle;
}
void set( Triangle^ value )
{
myTriangle = value;
}
}
};
namespace Microsoft.Samples.InstanceDescriptorSample
{
using System;
using System.ComponentModel;
using System.ComponentModel.Design.Serialization;
using System.Drawing;
using System.Globalization;
using System.Reflection;
// This sample shows how to support code generation for a custom type
// of object using a type converter and InstanceDescriptor objects.
// To use this code, copy it to a file and add the file to a project.
// Then add a component to the project and declare a Triangle field and
// a public property with accessors for the Triangle field on the component.
// The Triangle property will be persisted using code generation.
[TypeConverter(typeof(Triangle.TriangleConverter))]
public class Triangle
{
// Triangle members.
Point P1;
Point P2;
Point P3;
public Point Point1 {
get {
return P1;
}
set {
P1 = value;
}
}
public Point Point2 {
get
{
return P2;
}
set
{
P2 = value;
}
}
public Point Point3 {
get
{
return P3;
}
set
{
P3 = value;
}
}
public Triangle(Point point1,Point point2,Point point3) {
P1 = point1;
P2 = point2;
P3 = point3;
}
// A TypeConverter for the Triangle object. Note that you can make it internal,
// private, or any scope you want and the designers will still be able to use
// it through the TypeDescriptor object. This type converter provides the
// capability to convert to an InstanceDescriptor. This object can be used by
// the .NET Framework to generate source code that creates an instance of a
// Triangle object.
internal class TriangleConverter : TypeConverter
{
// This method overrides CanConvertTo from TypeConverter. This is called when someone
// wants to convert an instance of Triangle to another type. Here,
// only conversion to an InstanceDescriptor is supported.
public override bool CanConvertTo(ITypeDescriptorContext context, Type destinationType)
{
if (destinationType == typeof(InstanceDescriptor))
{
return true;
}
// Always call the base to see if it can perform the conversion.
return base.CanConvertTo(context, destinationType);
}
// This code performs the actual conversion from a Triangle to an InstanceDescriptor.
public override object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, object value, Type destinationType)
{
if (destinationType == typeof(InstanceDescriptor))
{
ConstructorInfo ci = typeof(Triangle).GetConstructor(new Type[]{typeof(Point),
typeof(Point),typeof(Point)});
Triangle t = (Triangle) value;
return new InstanceDescriptor(ci,new object[]{t.Point1,t.Point2,t.Point3});
}
// Always call base, even if you can't convert.
return base.ConvertTo(context, culture, value, destinationType);
}
}
}
public class TestComponent : System.ComponentModel.Component
{
Triangle myTriangle;
public TestComponent() {
myTriangle = new Triangle(
new Point(5,5),
new Point(10,10),
new Point(1,8)
);
}
public Triangle MyTriangle {
get {
return myTriangle;
}
set {
myTriangle = value;
}
}
}
}
Imports System.ComponentModel
Imports System.ComponentModel.Design.Serialization
Imports System.Drawing
Imports System.Globalization
Imports System.Reflection
Namespace Microsoft.Samples.InstanceDescriptorSample
' This sample shows how to support code generation for a custom type
' of object using a type converter and InstanceDescriptor objects.
'
' To use this code, copy it to a file and add the file to a project.
' Then add a component to the project and declare a Triangle field and
' a public property with accessors for the Triangle field on the component.
'
' The Triangle property will be persisted using code generation.
<TypeConverter(GetType(Triangle.TriangleConverter))> _
Public Class Triangle
' Triangle members.
Private P1 As Point
Private P2 As Point
Private P3 As Point
Public Property Point1() As Point
Get
Return P1
End Get
Set(ByVal Value As Point)
P1 = Value
End Set
End Property
Public Property Point2() As Point
Get
Return P2
End Get
Set(ByVal Value As Point)
P2 = Value
End Set
End Property
Public Property Point3() As Point
Get
Return P3
End Get
Set(ByVal Value As Point)
P3 = Value
End Set
End Property
Public Sub New(ByVal point1 As Point, ByVal point2 As Point, ByVal point3 As Point)
P1 = point1
P2 = point2
P3 = point3
End Sub
' A TypeConverter for the Triangle object. Note that you can make it internal,
' private, or any scope you want and the designers will still be able to use
' it through the TypeDescriptor object. This type converter provides the
' capability to convert to an InstanceDescriptor. This object can be used by
' the .NET Framework to generate source code that creates an instance of a
' Triangle object.
Friend Class TriangleConverter
Inherits TypeConverter
' This method overrides CanConvertTo from TypeConverter. This is called when someone
' wants to convert an instance of Triangle to another type. Here,
' only coversition to an InstanceDescriptor is supported.
Public Overloads Overrides Function CanConvertTo(ByVal context As ITypeDescriptorContext, ByVal destinationType As Type) As Boolean
If destinationType Is GetType(InstanceDescriptor) Then
Return True
End If
' Always call the base to see if it can perform the conversion.
Return MyBase.CanConvertTo(context, destinationType)
End Function
' This code performs the actual conversion from a Triangle to an InstanceDescriptor.
Public Overloads Overrides Function ConvertTo(ByVal context As ITypeDescriptorContext, ByVal culture As CultureInfo, ByVal value As Object, ByVal destinationType As Type) As Object
If destinationType Is GetType(InstanceDescriptor) Then
Dim ci As ConstructorInfo = GetType(Triangle).GetConstructor(New Type() {GetType(Point), GetType(Point), GetType(Point)})
Dim t As Triangle = CType(value, Triangle)
Return New InstanceDescriptor(ci, New Object() {t.Point1, t.Point2, t.Point3})
End If
' Always call base, even if you can't convert.
Return MyBase.ConvertTo(context, culture, value, destinationType)
End Function
End Class
End Class
Public Class TestComponent
Inherits System.ComponentModel.Component
Private myTriangleProp As Triangle
Public Sub New()
myTriangleProp = New Triangle(New Point(5, 5), _
New Point(10, 10), New Point(1, 8))
End Sub
Public Property MyTriangle() As Triangle
Get
Return myTriangleProp
End Get
Set(ByVal Value As Triangle)
myTriangleProp = Value
End Set
End Property
End Class
End Namespace
Remarks
InstanceDescriptor can store information that describes an instance of an object. This information can be used to create an instance of the object.
Some custom serializers use InstanceDescriptor to represent serializable objects. Several methods of a TypeDescriptor use InstanceDescriptor to represent or instantiate objects.
An InstanceDescriptor provides the following members:
A MemberInfo property that describes this object.
An Arguments property that consists of the constructor arguments that can be used to instantiate this object.
A Boolean IsComplete property that indicates whether the object is completely represented by the current information.
An Invoke method that can be used to create an instance of the represented object.
Constructors
InstanceDescriptor(MemberInfo, ICollection, Boolean) |
Initializes a new instance of the InstanceDescriptor class using the specified member information, arguments, and value indicating whether the specified information completely describes the instance. |
InstanceDescriptor(MemberInfo, ICollection) |
Initializes a new instance of the InstanceDescriptor class using the specified member information and arguments. |
Properties
Arguments |
Gets the collection of arguments that can be used to reconstruct an instance of the object that this instance descriptor represents. |
IsComplete |
Gets a value indicating whether the contents of this InstanceDescriptor completely identify the instance. |
MemberInfo |
Gets the member information that describes the instance this descriptor is associated with. |
Methods
Equals(Object) |
Determines whether the specified object is equal to the current object. (Inherited from Object) |
GetHashCode() |
Serves as the default hash function. (Inherited from Object) |
GetType() |
Gets the Type of the current instance. (Inherited from Object) |
Invoke() |
Invokes this instance descriptor and returns the object the descriptor describes. |
MemberwiseClone() |
Creates a shallow copy of the current Object. (Inherited from Object) |
ToString() |
Returns a string that represents the current object. (Inherited from Object) |