SwitchAttribute.SwitchName Property
Definition
Important
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Gets or sets the display name of the switch.
public:
property System::String ^ SwitchName { System::String ^ get(); void set(System::String ^ value); };
public string SwitchName { get; set; }
member this.SwitchName : string with get, set
Public Property SwitchName As String
Property Value
The display name of the switch.
Exceptions
SwitchName is set to null
.
SwitchName is set to an empty string.
Examples
The following code example displays the value the SwitchName property for all switches used in an assembly. This code example is part of a larger example provided for the TraceSource class.
SwitchAttribute[] switches = SwitchAttribute.GetAll(typeof(TraceTest).Assembly);
for (int i = 0; i < switches.Length; i++)
{
Console.WriteLine("Switch name = " + switches[i].SwitchName);
Console.WriteLine("Switch type = " + switches[i].SwitchType);
}
Dim switches As SwitchAttribute() = SwitchAttribute.GetAll(GetType(TraceTest).Assembly)
Dim i As Integer
For i = 0 To switches.Length - 1
Console.WriteLine("Switch name = " + switches(i).SwitchName.ToString())
Console.WriteLine("Switch type = " + switches(i).SwitchType.ToString())
Next i
Remarks
The SwitchName property should match the DisplayName property of the switch.
Applies to
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