Socket.EndSend Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Ends a pending asynchronous send.
Overloads
EndSend(IAsyncResult) |
Ends a pending asynchronous send. |
EndSend(IAsyncResult, SocketError) |
Ends a pending asynchronous send. |
EndSend(IAsyncResult)
- Source:
- Socket.cs
- Source:
- Socket.cs
- Source:
- Socket.cs
Ends a pending asynchronous send.
public:
int EndSend(IAsyncResult ^ asyncResult);
public int EndSend (IAsyncResult asyncResult);
member this.EndSend : IAsyncResult -> int
Public Function EndSend (asyncResult As IAsyncResult) As Integer
Parameters
- asyncResult
- IAsyncResult
An IAsyncResult that stores state information for this asynchronous operation.
Returns
If successful, the number of bytes sent to the Socket; otherwise, an invalid Socket error.
Exceptions
asyncResult
is null
.
asyncResult
was not returned by a call to the BeginSend(Byte[], Int32, Int32, SocketFlags, AsyncCallback, Object) method.
EndSend(IAsyncResult) was previously called for the asynchronous send.
An error occurred when attempting to access the socket.
-or-
.NET 7+ only: The Socket has been closed.
.NET Framework, .NET Core, and .NET 5-6 only: The Socket has been closed.
Remarks
Important
This is a compatibility API. We don't recommend using the APM (Begin*
and End*
) methods for new development. Instead, use the Task
-based equivalents.
EndSend completes the operation started by BeginSend. You need to pass the IAsyncResult created by the matching BeginSend call.
If you are using a connectionless protocol, EndSend will block until the datagram is sent. If you are using a connection-oriented protocol, EndSend will block until some of the buffer was sent. If the return value from EndSend indicates that the buffer was not completely sent, call the BeginSend method again, modifying the buffer to hold the unsent data.
There is no guarantee that the data you send will appear on the network immediately. To increase network efficiency, the underlying system may delay transmission until a significant amount of outgoing data is collected. A successful completion of the BeginSend method means that the underlying system has had room to buffer your data for a network send.
Note
If you receive a SocketException, use the SocketException.ErrorCode property to obtain the specific error code.
Note
All I/O initiated by a given thread is canceled when that thread exits. A pending asynchronous operation can fail if the thread exits before the operation completes.
Note
The successful completion of a send does not indicate that the data was successfully delivered. If no buffer space is available within the transport system to hold the data to be transmitted, send will block unless the socket has been placed in nonblocking mode.
Note
This member outputs trace information when you enable network tracing in your application. For more information, see Network Tracing in .NET Framework.
See also
- BeginSend(Byte[], Int32, Int32, SocketFlags, AsyncCallback, Object)
- AsyncCallback
- AsyncState
- SetSocketOption(SocketOptionLevel, SocketOptionName, Int32)
- NoDelay
Applies to
EndSend(IAsyncResult, SocketError)
- Source:
- Socket.cs
- Source:
- Socket.cs
- Source:
- Socket.cs
Ends a pending asynchronous send.
public:
int EndSend(IAsyncResult ^ asyncResult, [Runtime::InteropServices::Out] System::Net::Sockets::SocketError % errorCode);
public int EndSend (IAsyncResult asyncResult, out System.Net.Sockets.SocketError errorCode);
member this.EndSend : IAsyncResult * SocketError -> int
Public Function EndSend (asyncResult As IAsyncResult, ByRef errorCode As SocketError) As Integer
Parameters
- asyncResult
- IAsyncResult
An IAsyncResult that stores state information for this asynchronous operation.
- errorCode
- SocketError
A SocketError object that stores the socket error.
Returns
If successful, the number of bytes sent to the Socket; otherwise, an invalid Socket error.
Exceptions
asyncResult
is null
.
asyncResult
was not returned by a call to the BeginSend(Byte[], Int32, Int32, SocketFlags, AsyncCallback, Object) method.
EndSend(IAsyncResult) was previously called for the asynchronous send.
An error occurred when attempting to access the socket.
-or-
.NET 7+ only: The Socket has been closed.
.NET Framework, .NET Core, and .NET 5-6 only: The Socket has been closed.
Remarks
Important
This is a compatibility API. We don't recommend using the APM (Begin*
and End*
) methods for new development. Instead, use the Task
-based equivalents.
EndSend completes the operation started by BeginSend. You need to pass the IAsyncResult created by the matching BeginSend call.
If you are using a connectionless protocol, EndSend will block until the datagram is sent. If you are using a connection-oriented protocol, EndSend will block until some of the buffer was sent. If the return value from EndSend indicates that the buffer was not completely sent, call the BeginSend method again, modifying the buffer to hold the unsent data.
There is no guarantee that the data you send will appear on the network immediately. To increase network efficiency, the underlying system may delay transmission until a significant amount of outgoing data is collected. A successful completion of the BeginSend method means that the underlying system has had room to buffer your data for a network send.
Note
If you receive a SocketException, use the SocketException.ErrorCode property to obtain the specific error code.
Note
All I/O initiated by a given thread is canceled when that thread exits. A pending asynchronous operation can fail if the thread exits before the operation completes.
Note
The successful completion of a send does not indicate that the data was successfully delivered. If no buffer space is available within the transport system to hold the data to be transmitted, send will block unless the socket has been placed in nonblocking mode.
Note
This member outputs trace information when you enable network tracing in your application. For more information, see Network Tracing in .NET Framework.
See also
- BeginSend(Byte[], Int32, Int32, SocketFlags, AsyncCallback, Object)
- AsyncCallback
- AsyncState
- SetSocketOption(SocketOptionLevel, SocketOptionName, Int32)
- NoDelay