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ResXResourceReader.BasePath Property

Definition

Gets or sets the base path for the relative file path specified in a ResXFileRef object.

public:
 property System::String ^ BasePath { System::String ^ get(); void set(System::String ^ value); };
public string BasePath { get; set; }
public string? BasePath { get; set; }
member this.BasePath : string with get, set
Public Property BasePath As String

Property Value

A path that, if prepended to the relative file path specified in a ResXFileRef object, yields an absolute path to a resource file.

Exceptions

In a set operation, a value cannot be specified because the XML resource file has already been accessed and is in use.

Examples

The following example creates an XML resource file that contains images of dog breeds, and also creates a string resource that specifies the application that created the resource. ResXFileRef objects are used to store the path to the images rather than storing the binary images themselves in the resource file. The example sets the BasePath property so that the relative file paths in the images' file names are interpreted as subdirectories of a directory named C:\data\.

using System;
using System.Collections;
using System.ComponentModel.Design;
using System.Drawing;
using System.Reflection;
using System.Resources;

public class Example
{
   public static void Main()
   {
      CreateXMLResourceFile();
      
      // Read the resources in the XML resource file.
      ResXResourceReader resx = new ResXResourceReader("DogBreeds.resx"); 
      Console.WriteLine("Default Base Path: '{0}'", resx.BasePath);
      resx.BasePath = @"C:\Data\";
      Console.WriteLine("Current Base Path: '{0}'\n", resx.BasePath); 
      resx.UseResXDataNodes = true;

      IDictionaryEnumerator dict = resx.GetEnumerator();
      AssemblyName[] assemblyNames = { new AssemblyName(typeof(Bitmap).Assembly.FullName) };
      while (dict.MoveNext()) {
         ResXDataNode node = (ResXDataNode) dict.Value;
         if (node.FileRef != null) {
            object image = node.GetValue(assemblyNames);
            Console.WriteLine("{0}: {1} from {2}", dict.Key, 
                              image.GetType().Name, node.FileRef.FileName);
         }
         else {
            Console.WriteLine("{0}: {1}", node.Name, node.GetValue((ITypeResolutionService) null));
         }   
      }   
   }

   private static void CreateXMLResourceFile()
   {
      // Define an array of ResXFileRef objects for images.
      String typeName = String.Format("{0}, {1}", typeof(Bitmap).FullName, 
                                      typeof(Bitmap).Assembly.FullName);
      ResXFileRef[] imageRefs =
         { new ResXFileRef(@"images\Akita.jpg", typeName),
           new ResXFileRef(@"images\Dalmatian.jpg", typeName),
           new ResXFileRef(@"images\Husky.jpg", typeName),
           new ResXFileRef(@"images\GreatPyrenees.jpg", typeName),
           new ResXFileRef(@"images\Malamute.jpg", typeName),
           new ResXFileRef(@"images\newfoundland.jpg", typeName),
           new ResXFileRef(@"images\Rottweiler.jpg", typeName) 
         };
      
      using (ResXResourceWriter resx = new ResXResourceWriter(@".\DogBreeds.resx")) {
         // Add each ResXFileRef object to the resource file.
         foreach (var imageRef in imageRefs) {
            // Form resource name from name of image.
            String name = imageRef.FileName;
            name = name.Substring(name.IndexOf(@"\") + 1);
            name = name.Substring(0, name.IndexOf("."));
            ResXDataNode node = new ResXDataNode(name, imageRef); 
            resx.AddResource(node);
         }
         resx.AddResource("CreatedBy", typeof(Example).Assembly.FullName);
      }   
   }
}
// The example displays the following output:
//    Default Base Path: ''
//    Current Base Path: 'C:\Data\'
//    
//    Akita: Bitmap from C:\Data\images\Akita.jpg
//    Dalmatian: Bitmap from C:\Data\images\Dalmatian.jpg
//    Husky: Bitmap from C:\Data\images\Husky.jpg
//    GreatPyrenees: Bitmap from C:\Data\images\GreatPyrenees.jpg
//    Malamute: Bitmap from C:\Data\images\Malamute.jpg
//    newfoundland: Bitmap from C:\Data\images\newfoundland.jpg
//    Rottweiler: Bitmap from C:\Data\images\Rottweiler.jpg
//    CreatedBy: BasePathEx1, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
Imports System.Collections
Imports System.ComponentModel.Design
Imports System.Drawing
Imports System.Reflection
Imports System.Resources

Module Example
   Public Sub Main()
      CreateXMLResourceFile()
      
      ' Read the resources in the XML resource file.
      Dim resx As New ResXResourceReader("DogBreeds.resx") 
      Console.WriteLine("Default Base Path: '{0}'", resx.BasePath)
      resx.BasePath = "C:\Data\"
      Console.WriteLine("Current Base Path: '{0}'", resx.BasePath) 
      Console.WriteLine()     
      resx.UseResXDataNodes = True

      Dim dict As IDictionaryEnumerator = resx.GetEnumerator()
      Dim assemblyNames() As AssemblyName = 
                       { New AssemblyName(GetType(Bitmap).Assembly.FullName) }
      Do While dict.MoveNext()
         Dim node As ResXDataNode = CType(dict.Value, ResXDataNode)
         If node.FileRef IsNot Nothing Then
            Dim image As Object = node.GetValue(assemblyNames)
            Console.WriteLine("{0}: {1} from {2}", dict.Key, image.GetType().Name, node.FileRef.Filename)
         Else
            Console.WriteLine("{0}: {1}", node.Name, node.GetValue(CType(Nothing, ITypeResolutionService)))
         End If   
      Loop   
   End Sub
   
   Private Sub CreateXMLResourceFile()
      ' Define an array of ResXFileRef objects for images.
      Dim typeName As String = String.Format("{0}, {1}", GetType(Bitmap).Fullname, GetType(Bitmap).Assembly.FullName)
      Dim imageRefs() As ResXFileRef =
         { New ResXFileRef("images\Akita.jpg", typeName),
           New ResXFileRef("images\Dalmatian.jpg", typeName),
           New ResXFileRef("images\Husky.jpg", typeName),
           New ResXFileRef("images\GreatPyrenees.jpg", typeName),
           New ResXFileRef("images\Malamute.jpg", typeName),
           New ResXFileRef("images\Newfoundland.jpg", typeName),
           New ResXFileRef("images\Rottweiler.jpg", typeName) 
         }
      
      Using resx As New ResXResourceWriter(".\DogBreeds.resx")
         ' Add each ResXFileRef object to the resource file.
         For Each imageRef In imageRefs
            ' Form resource name from name of image.
            Dim name As String = imageRef.FileName
            name = name.Substring(name.IndexOf("\") + 1)
            name = name.Substring(0, name.IndexOf("."))
            Dim node As New ResXDataNode(name, imageRef) 
            resx.AddResource(node)
         Next
         resx.AddResource("CreatedBy", GetType(Example).Assembly.FullName)
      End Using   
   End Sub
End Module
' The example displays the following output:
'       Default Base Path: ''
'       Current Base Path: 'C:\Data\'
'       
'       Akita: Bitmap from C:\Data\images\Akita.jpg
'       Dalmatian: Bitmap from C:\Data\images\Dalmatian.jpg
'       Husky: Bitmap from C:\Data\images\Husky.jpg
'       GreatPyrenees: Bitmap from C:\Data\images\GreatPyrenees.jpg
'       Malamute: Bitmap from C:\Data\images\Malamute.jpg
'       Newfoundland: Bitmap from C:\Data\images\Newfoundland.jpg
'       Rottweiler: Bitmap from C:\Data\images\Rottweiler.jpg
'       CreatedBy: BasePathEx1, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null

Note that you must add a reference to System.Drawing.dll to compile the project successfully. The example also requires that the necessary images exist in a directory named C:\data\images\.

Remarks

The BasePath property is used to resolve relative file path references that are assigned to the FileName property of ResXFileRef objects. By default, its value is String.Empty, and relative file path references are resolved in relationship to the current directory returned by the Environment.CurrentDirectory property. You should set this property before you begin enumerating resources.

Applies to

See also