Sve.RoundToNearest Method
Definition
Important
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Overloads
RoundToNearest(Vector<Double>) |
svfloat64_t svrintn[_f64]_m(svfloat64_t inactive, svbool_t pg, svfloat64_t op) svfloat64_t svrintn[_f64]_x(svbool_t pg, svfloat64_t op) svfloat64_t svrintn[_f64]_z(svbool_t pg, svfloat64_t op) FRINTN Zresult.D, Pg/M, Zop.D |
RoundToNearest(Vector<Single>) |
svfloat32_t svrintn[_f32]_m(svfloat32_t inactive, svbool_t pg, svfloat32_t op) svfloat32_t svrintn[_f32]_x(svbool_t pg, svfloat32_t op) svfloat32_t svrintn[_f32]_z(svbool_t pg, svfloat32_t op) FRINTN Zresult.S, Pg/M, Zop.S |
RoundToNearest(Vector<Double>)
svfloat64_t svrintn[_f64]_m(svfloat64_t inactive, svbool_t pg, svfloat64_t op)
svfloat64_t svrintn[_f64]_x(svbool_t pg, svfloat64_t op)
svfloat64_t svrintn[_f64]_z(svbool_t pg, svfloat64_t op)
FRINTN Zresult.D, Pg/M, Zop.D
public:
static System::Numerics::Vector<double> RoundToNearest(System::Numerics::Vector<double> value);
public static System.Numerics.Vector<double> RoundToNearest (System.Numerics.Vector<double> value);
static member RoundToNearest : System.Numerics.Vector<double> -> System.Numerics.Vector<double>
Public Shared Function RoundToNearest (value As Vector(Of Double)) As Vector(Of Double)
Parameters
Returns
Applies to
RoundToNearest(Vector<Single>)
svfloat32_t svrintn[_f32]_m(svfloat32_t inactive, svbool_t pg, svfloat32_t op)
svfloat32_t svrintn[_f32]_x(svbool_t pg, svfloat32_t op)
svfloat32_t svrintn[_f32]_z(svbool_t pg, svfloat32_t op)
FRINTN Zresult.S, Pg/M, Zop.S
public:
static System::Numerics::Vector<float> RoundToNearest(System::Numerics::Vector<float> value);
public static System.Numerics.Vector<float> RoundToNearest (System.Numerics.Vector<float> value);
static member RoundToNearest : System.Numerics.Vector<single> -> System.Numerics.Vector<single>
Public Shared Function RoundToNearest (value As Vector(Of Single)) As Vector(Of Single)