JsonObject.SetAt Method
Definition
Important
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Overloads
SetAt(Int32, String, JsonNode) |
Sets a new property at the specified index. |
SetAt(Int32, JsonNode) |
Sets a new property value at the specified index. |
SetAt(Int32, String, JsonNode)
Sets a new property at the specified index.
public:
void SetAt(int index, System::String ^ propertyName, System::Text::Json::Nodes::JsonNode ^ value);
public void SetAt (int index, string propertyName, System.Text.Json.Nodes.JsonNode? value);
member this.SetAt : int * string * System.Text.Json.Nodes.JsonNode -> unit
Public Sub SetAt (index As Integer, propertyName As String, value As JsonNode)
Parameters
- index
- Int32
The zero-based index of the property to set.
- propertyName
- String
The property name to store at the specified index.
- value
- JsonNode
The JSON value to store at the specified index.
Exceptions
index
is less than 0 or greater than or equal to Count.
propertyName
is already specified in a different index.
value
already has a parent.
Applies to
SetAt(Int32, JsonNode)
Sets a new property value at the specified index.
public:
void SetAt(int index, System::Text::Json::Nodes::JsonNode ^ value);
public void SetAt (int index, System.Text.Json.Nodes.JsonNode? value);
member this.SetAt : int * System.Text.Json.Nodes.JsonNode -> unit
Public Sub SetAt (index As Integer, value As JsonNode)
Parameters
- index
- Int32
The zero-based index of the property to set.
- value
- JsonNode
The JSON value to store at the specified index.
Exceptions
index
is less than 0 or greater than or equal to Count.
value
already has a parent.