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ASCIIEncoding.GetBytes Method

Definition

Encodes a set of characters into a sequence of bytes.

Overloads

GetBytes(ReadOnlySpan<Char>, Span<Byte>)

Encodes the specified character span into the specified byte span.

GetBytes(Char*, Int32, Byte*, Int32)

Encodes a set of characters starting at the specified character pointer into a sequence of bytes that are stored starting at the specified byte pointer.

GetBytes(Char[], Int32, Int32, Byte[], Int32)

Encodes a set of characters from the specified character array into the specified byte array.

GetBytes(String, Int32, Int32, Byte[], Int32)

Encodes a set of characters from the specified String into the specified byte array.

GetBytes(ReadOnlySpan<Char>, Span<Byte>)

Source:
ASCIIEncoding.cs
Source:
ASCIIEncoding.cs
Source:
ASCIIEncoding.cs

Encodes the specified character span into the specified byte span.

public:
 override int GetBytes(ReadOnlySpan<char> chars, Span<System::Byte> bytes);
public override int GetBytes (ReadOnlySpan<char> chars, Span<byte> bytes);
override this.GetBytes : ReadOnlySpan<char> * Span<byte> -> int
Public Overrides Function GetBytes (chars As ReadOnlySpan(Of Char), bytes As Span(Of Byte)) As Integer

Parameters

chars
ReadOnlySpan<Char>

The character span to encode.

bytes
Span<Byte>

The span to contain the resulting set of bytes.

Returns

The actual number of bytes written into bytes.

Remarks

To calculate the exact size required by GetBytes to store the resulting bytes, use GetByteCount. To calculate the maximum size, use GetMaxByteCount. The GetByteCount method generally allows allocation of less memory, while the GetMaxByteCount method generally executes faster.

Data to be converted, such as data read from a stream, can be available only in sequential blocks. In this case, or if the amount of data is so large that it needs to be divided into smaller blocks, use the Decoder or the Encoder provided by the GetDecoder method or the GetEncoder method, respectively.

ASCIIEncoding does not provide error detection. Any Unicode character greater than U+007F is encoded as the ASCII question mark ("?").

Caution

For security reasons, you should use UTF8Encoding, UnicodeEncoding, or UTF32Encoding and enable error detection.

Applies to

GetBytes(Char*, Int32, Byte*, Int32)

Source:
ASCIIEncoding.cs
Source:
ASCIIEncoding.cs
Source:
ASCIIEncoding.cs

Important

This API is not CLS-compliant.

CLS-compliant alternative
System.Text.ASCIIEncoding.GetBytes(Char[], Int32, Int32, Byte[], Int32)

Encodes a set of characters starting at the specified character pointer into a sequence of bytes that are stored starting at the specified byte pointer.

public:
 override int GetBytes(char* chars, int charCount, System::Byte* bytes, int byteCount);
[System.CLSCompliant(false)]
[System.Security.SecurityCritical]
public override int GetBytes (char* chars, int charCount, byte* bytes, int byteCount);
[System.CLSCompliant(false)]
public override int GetBytes (char* chars, int charCount, byte* bytes, int byteCount);
[System.CLSCompliant(false)]
[System.Runtime.InteropServices.ComVisible(false)]
public override int GetBytes (char* chars, int charCount, byte* bytes, int byteCount);
[System.CLSCompliant(false)]
[System.Security.SecurityCritical]
[System.Runtime.InteropServices.ComVisible(false)]
public override int GetBytes (char* chars, int charCount, byte* bytes, int byteCount);
[<System.CLSCompliant(false)>]
[<System.Security.SecurityCritical>]
override this.GetBytes : nativeptr<char> * int * nativeptr<byte> * int -> int
[<System.CLSCompliant(false)>]
override this.GetBytes : nativeptr<char> * int * nativeptr<byte> * int -> int
[<System.CLSCompliant(false)>]
[<System.Runtime.InteropServices.ComVisible(false)>]
override this.GetBytes : nativeptr<char> * int * nativeptr<byte> * int -> int
[<System.CLSCompliant(false)>]
[<System.Security.SecurityCritical>]
[<System.Runtime.InteropServices.ComVisible(false)>]
override this.GetBytes : nativeptr<char> * int * nativeptr<byte> * int -> int

Parameters

chars
Char*

A pointer to the first character to encode.

charCount
Int32

The number of characters to encode.

bytes
Byte*

A pointer to the location at which to start writing the resulting sequence of bytes.

byteCount
Int32

The maximum number of bytes to write.

Returns

The actual number of bytes written at the location indicated by bytes.

Attributes

Exceptions

chars is null.

-or-

bytes is null.

charCount or byteCount is less than zero.

byteCount is less than the resulting number of bytes.

A fallback occurred (for more information, see Character Encoding in .NET)

-and-

EncoderFallback is set to EncoderExceptionFallback.

Remarks

To calculate the exact array size required by GetBytes to store the resulting bytes, the application uses GetByteCount. To calculate the maximum array size, the application should use GetMaxByteCount. The GetByteCount method generally allows allocation of less memory, while the GetMaxByteCount method generally executes faster.

Data to be converted, such as data read from a stream, can be available only in sequential blocks. In this case, or if the amount of data is so large that it needs to be divided into smaller blocks, the application should use the Decoder or the Encoder provided by the GetDecoder method or the GetEncoder method, respectively.

ASCIIEncoding does not provide error detection. Any Unicode character greater than U+007F is translated to an ASCII question mark ("?").

Caution

For security reasons, your application is recommended to use UTF8Encoding, UnicodeEncoding, or UTF32Encoding and enable error detection.

See also

Applies to

GetBytes(Char[], Int32, Int32, Byte[], Int32)

Source:
ASCIIEncoding.cs
Source:
ASCIIEncoding.cs
Source:
ASCIIEncoding.cs

Encodes a set of characters from the specified character array into the specified byte array.

public:
 override int GetBytes(cli::array <char> ^ chars, int charIndex, int charCount, cli::array <System::Byte> ^ bytes, int byteIndex);
public override int GetBytes (char[] chars, int charIndex, int charCount, byte[] bytes, int byteIndex);
override this.GetBytes : char[] * int * int * byte[] * int -> int
Public Overrides Function GetBytes (chars As Char(), charIndex As Integer, charCount As Integer, bytes As Byte(), byteIndex As Integer) As Integer

Parameters

chars
Char[]

The character array containing the set of characters to encode.

charIndex
Int32

The index of the first character to encode.

charCount
Int32

The number of characters to encode.

bytes
Byte[]

The byte array to contain the resulting sequence of bytes.

byteIndex
Int32

The index at which to start writing the resulting sequence of bytes.

Returns

The actual number of bytes written into bytes.

Exceptions

chars is null.

-or-

bytes is null.

charIndex or charCount or byteIndex is less than zero.

-or-

charIndex and charCount do not denote a valid range in chars.

-or-

byteIndex is not a valid index in bytes.

bytes does not have enough capacity from byteIndex to the end of the array to accommodate the resulting bytes.

A fallback occurred (for more information, see Character Encoding in .NET)

-and-

EncoderFallback is set to EncoderExceptionFallback.

Examples

The following example demonstrates how to use the GetBytes method to encode a range of characters from a string and store the encoded characters in a range of elements in a byte array.

using namespace System;
using namespace System::Text;
using namespace System::Collections;
int main()
{
   array<Byte>^bytes;
   String^ chars = "ASCII Encoding Example";
   ASCIIEncoding^ ascii = gcnew ASCIIEncoding;
   int byteCount = ascii->GetByteCount( chars->ToCharArray(), 6, 8 );
   bytes = gcnew array<Byte>(byteCount);
   int bytesEncodedCount = ascii->GetBytes( chars, 6, 8, bytes, 0 );
   Console::WriteLine( " {0} bytes used to encode string.", bytesEncodedCount );
   Console::Write( "Encoded bytes: " );
   IEnumerator^ myEnum = bytes->GetEnumerator();
   while ( myEnum->MoveNext() )
   {
      Byte b = safe_cast<Byte>(myEnum->Current);
      Console::Write( "[{0}]", b );
   }

   Console::WriteLine();
}
using System;
using System.Text;

class ASCIIEncodingExample {
    public static void Main() {
        Byte[] bytes;
        String chars = "ASCII Encoding Example";
        
        ASCIIEncoding ascii = new ASCIIEncoding();
        
        int byteCount = ascii.GetByteCount(chars.ToCharArray(), 6, 8);
        bytes = new Byte[byteCount];
        int bytesEncodedCount = ascii.GetBytes(chars, 6, 8, bytes, 0);
        
        Console.WriteLine(
            "{0} bytes used to encode string.", bytesEncodedCount
        );

        Console.Write("Encoded bytes: ");
        foreach (Byte b in bytes) {
            Console.Write("[{0}]", b);
        }
        Console.WriteLine();
    }
}
Imports System.Text

Class ASCIIEncodingExample
   
    Public Shared Sub Main()
        Dim bytes() As Byte
        Dim chars As String = "ASCII Encoding Example"

        Dim ascii As New ASCIIEncoding()

        Dim byteCount As Integer = ascii.GetByteCount(chars.ToCharArray(), 6, 8)
        bytes = New Byte(byteCount - 1) {}
        Dim bytesEncodedCount As Integer = ascii.GetBytes(chars, 6, 8, bytes, 0)

        Console.WriteLine("{0} bytes used to encode string.", bytesEncodedCount)

        Console.Write("Encoded bytes: ")
        Dim b As Byte
        For Each b In bytes
            Console.Write("[{0}]", b)
        Next b
        Console.WriteLine()
    End Sub
End Class

Remarks

To calculate the exact array size required by GetBytes to store the resulting bytes, the application uses GetByteCount. To calculate the maximum array size, the application should use GetMaxByteCount. The GetByteCount method generally allows allocation of less memory, while the GetMaxByteCount method generally executes faster.

Data to be converted, such as data read from a stream, can be available only in sequential blocks. In this case, or if the amount of data is so large that it needs to be divided into smaller blocks, the application should use the Decoder or the Encoder provided by the GetDecoder method or the GetEncoder method, respectively.

ASCIIEncoding does not provide error detection. Any Unicode character greater than U+007F is encoded as the ASCII question mark ("?").

Caution

For security reasons, your application is recommended to use UTF8Encoding, UnicodeEncoding, or UTF32Encoding and enable error detection.

See also

Applies to

GetBytes(String, Int32, Int32, Byte[], Int32)

Source:
ASCIIEncoding.cs
Source:
ASCIIEncoding.cs
Source:
ASCIIEncoding.cs

Encodes a set of characters from the specified String into the specified byte array.

public:
 override int GetBytes(System::String ^ chars, int charIndex, int charCount, cli::array <System::Byte> ^ bytes, int byteIndex);
public override int GetBytes (string chars, int charIndex, int charCount, byte[] bytes, int byteIndex);
override this.GetBytes : string * int * int * byte[] * int -> int
Public Overrides Function GetBytes (chars As String, charIndex As Integer, charCount As Integer, bytes As Byte(), byteIndex As Integer) As Integer

Parameters

chars
String

The String containing the set of characters to encode.

charIndex
Int32

The index of the first character to encode.

charCount
Int32

The number of characters to encode.

bytes
Byte[]

The byte array to contain the resulting sequence of bytes.

byteIndex
Int32

The index at which to start writing the resulting sequence of bytes.

Returns

The actual number of bytes written into bytes.

Exceptions

s is null.

-or-

bytes is null.

charIndex or charCount or byteIndex is less than zero.

-or-

charIndex and charCount do not denote a valid range in chars.

-or-

byteIndex is not a valid index in bytes.

bytes does not have enough capacity from byteIndex to the end of the array to accommodate the resulting bytes.

A fallback occurred (for more information, see Character Encoding in .NET)

-and-

EncoderFallback is set to EncoderExceptionFallback.

Examples

The following example demonstrates how to use the GetBytes method to encode a range of elements from a Unicode character array and store the encoded bytes in a range of elements in a byte array.

using namespace System;
using namespace System::Text;
using namespace System::Collections;
int main()
{
   array<Byte>^bytes;
   
   // Unicode characters.
   
   // Pi
   // Sigma
   array<Char>^chars = {L'\u03a0',L'\u03a3',L'\u03a6',L'\u03a9'};
   ASCIIEncoding^ ascii = gcnew ASCIIEncoding;
   int byteCount = ascii->GetByteCount( chars, 1, 2 );
   bytes = gcnew array<Byte>(byteCount);
   int bytesEncodedCount = ascii->GetBytes( chars, 1, 2, bytes, 0 );
   Console::WriteLine( " {0} bytes used to encode characters.", bytesEncodedCount );
   Console::Write( "Encoded bytes: " );
   IEnumerator^ myEnum = bytes->GetEnumerator();
   while ( myEnum->MoveNext() )
   {
      Byte b = safe_cast<Byte>(myEnum->Current);
      Console::Write( "[{0}]", b );
   }

   Console::WriteLine();
}
using System;
using System.Text;

class ASCIIEncodingExample {
    public static void Main() {
        Byte[] bytes;
        // Unicode characters.
        Char[] chars = new Char[] {
            '\u0023', // #
            '\u0025', // %
            '\u03a0', // Pi
            '\u03a3'  // Sigma
        };
        
        ASCIIEncoding ascii = new ASCIIEncoding();
        
        int byteCount = ascii.GetByteCount(chars, 1, 2);
        bytes = new Byte[byteCount];
        int bytesEncodedCount = ascii.GetBytes(chars, 1, 2, bytes, 0);
        
        Console.WriteLine(
            "{0} bytes used to encode characters.", bytesEncodedCount
        );

        Console.Write("Encoded bytes: ");
        foreach (Byte b in bytes) {
            Console.Write("[{0}]", b);
        }
        Console.WriteLine();
    }
}
Imports System.Text
Imports Microsoft.VisualBasic.Strings

Class ASCIIEncodingExample
    Public Shared Sub Main()
        Dim bytes() As Byte
        ' Unicode characters.
        ' ChrW(35)  = #
        ' ChrW(37)  = %
        ' ChrW(928) = Pi
        ' ChrW(931) = Sigma
        Dim chars() As Char = {ChrW(35), ChrW(37), ChrW(928), ChrW(931)}

        Dim ascii As New ASCIIEncoding()

        Dim byteCount As Integer = ascii.GetByteCount(chars, 1, 2)
        bytes = New Byte(byteCount - 1){}
        Dim bytesEncodedCount As Integer = ascii.GetBytes(chars, 1, 2, bytes, 0)

        Console.WriteLine("{0} bytes used to encode characters.", bytesEncodedCount)

        Console.Write("Encoded bytes: ")
        Dim b As Byte
        For Each b In bytes
            Console.Write("[{0}]", b)
        Next b
        Console.WriteLine()
    End Sub
End Class

Remarks

To calculate the exact array size required by GetBytes to store the resulting bytes, the application uses GetByteCount. To calculate the maximum array size, the application should use GetMaxByteCount. The GetByteCount method generally allows allocation of less memory, while the GetMaxByteCount method generally executes faster.

Data to be converted, such as data read from a stream, can be available only in sequential blocks. In this case, or if the amount of data is so large that it needs to be divided into smaller blocks, the application should use the Decoder or the Encoder provided by the GetDecoder method or the GetEncoder method, respectively.

ASCIIEncoding does not provide error detection. Any Unicode character greater than U+007F is encoded as the ASCII question mark ("?").

Caution

For security reasons, your application is recommended to use UTF8Encoding, UnicodeEncoding, or UTF32Encoding and enable error detection.

See also

Applies to