IGL11.GlTexParameteriv Method
Definition
Important
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Overloads
GlTexParameteriv(Int32, Int32, IntBuffer) | |
GlTexParameteriv(Int32, Int32, Int32[], Int32) |
GlTexParameteriv(Int32, Int32, IntBuffer)
[Android.Runtime.Register("glTexParameteriv", "(IILjava/nio/IntBuffer;)V", "GetGlTexParameteriv_IILjava_nio_IntBuffer_Handler:Javax.Microedition.Khronos.Opengles.IGL11Invoker, Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null")]
public void GlTexParameteriv (int target, int pname, Java.Nio.IntBuffer? params);
[<Android.Runtime.Register("glTexParameteriv", "(IILjava/nio/IntBuffer;)V", "GetGlTexParameteriv_IILjava_nio_IntBuffer_Handler:Javax.Microedition.Khronos.Opengles.IGL11Invoker, Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null")>]
abstract member GlTexParameteriv : int * int * Java.Nio.IntBuffer -> unit
Parameters
- target
- Int32
- pname
- Int32
- params
- IntBuffer
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.
Applies to
GlTexParameteriv(Int32, Int32, Int32[], Int32)
[Android.Runtime.Register("glTexParameteriv", "(II[II)V", "GetGlTexParameteriv_IIarrayIIHandler:Javax.Microedition.Khronos.Opengles.IGL11Invoker, Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null")]
public void GlTexParameteriv (int target, int pname, int[]? params, int offset);
[<Android.Runtime.Register("glTexParameteriv", "(II[II)V", "GetGlTexParameteriv_IIarrayIIHandler:Javax.Microedition.Khronos.Opengles.IGL11Invoker, Mono.Android, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null")>]
abstract member GlTexParameteriv : int * int * int[] * int -> unit
Parameters
- target
- Int32
- pname
- Int32
- params
- Int32[]
- offset
- Int32
- Attributes
Remarks
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.