ControllerPoseSynchronizer.OnInputChanged Method
Definition
Important
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Overloads
OnInputChanged(InputEventData<MixedRealityPose>) |
Raised input event updates from the type of input specified in the interface handler implementation. |
OnInputChanged(InputEventData<Single>) |
Raised input event updates from the type of input specified in the interface handler implementation. |
OnInputChanged(InputEventData<Quaternion>) |
Raised input event updates from the type of input specified in the interface handler implementation. |
OnInputChanged(InputEventData<Vector2>) |
Raised input event updates from the type of input specified in the interface handler implementation. |
OnInputChanged(InputEventData<Vector3>) |
Raised input event updates from the type of input specified in the interface handler implementation. |
OnInputChanged(InputEventData<MixedRealityPose>)
Raised input event updates from the type of input specified in the interface handler implementation.
public:
virtual void OnInputChanged(Microsoft::MixedReality::Toolkit::Input::InputEventData<Microsoft::MixedReality::Toolkit::Utilities::MixedRealityPose> ^ eventData);
public virtual void OnInputChanged (Microsoft.MixedReality.Toolkit.Input.InputEventData<Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose> eventData);
abstract member OnInputChanged : Microsoft.MixedReality.Toolkit.Input.InputEventData<Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose> -> unit
override this.OnInputChanged : Microsoft.MixedReality.Toolkit.Input.InputEventData<Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose> -> unit
Public Overridable Sub OnInputChanged (eventData As InputEventData(Of MixedRealityPose))
Parameters
- eventData
- InputEventData<MixedRealityPose>
Implements
Applies to
OnInputChanged(InputEventData<Single>)
Raised input event updates from the type of input specified in the interface handler implementation.
public:
virtual void OnInputChanged(Microsoft::MixedReality::Toolkit::Input::InputEventData<float> ^ eventData);
public virtual void OnInputChanged (Microsoft.MixedReality.Toolkit.Input.InputEventData<float> eventData);
abstract member OnInputChanged : Microsoft.MixedReality.Toolkit.Input.InputEventData<single> -> unit
override this.OnInputChanged : Microsoft.MixedReality.Toolkit.Input.InputEventData<single> -> unit
Public Overridable Sub OnInputChanged (eventData As InputEventData(Of Single))
Parameters
- eventData
- InputEventData<Single>
Implements
Applies to
OnInputChanged(InputEventData<Quaternion>)
Raised input event updates from the type of input specified in the interface handler implementation.
public:
virtual void OnInputChanged(Microsoft::MixedReality::Toolkit::Input::InputEventData<UnityEngine::Quaternion> ^ eventData);
public virtual void OnInputChanged (Microsoft.MixedReality.Toolkit.Input.InputEventData<UnityEngine.Quaternion> eventData);
abstract member OnInputChanged : Microsoft.MixedReality.Toolkit.Input.InputEventData<UnityEngine.Quaternion> -> unit
override this.OnInputChanged : Microsoft.MixedReality.Toolkit.Input.InputEventData<UnityEngine.Quaternion> -> unit
Public Overridable Sub OnInputChanged (eventData As InputEventData(Of Quaternion))
Parameters
- eventData
- InputEventData<UnityEngine.Quaternion>
Implements
Applies to
OnInputChanged(InputEventData<Vector2>)
Raised input event updates from the type of input specified in the interface handler implementation.
public:
virtual void OnInputChanged(Microsoft::MixedReality::Toolkit::Input::InputEventData<UnityEngine::Vector2> ^ eventData);
public virtual void OnInputChanged (Microsoft.MixedReality.Toolkit.Input.InputEventData<UnityEngine.Vector2> eventData);
abstract member OnInputChanged : Microsoft.MixedReality.Toolkit.Input.InputEventData<UnityEngine.Vector2> -> unit
override this.OnInputChanged : Microsoft.MixedReality.Toolkit.Input.InputEventData<UnityEngine.Vector2> -> unit
Public Overridable Sub OnInputChanged (eventData As InputEventData(Of Vector2))
Parameters
- eventData
- InputEventData<UnityEngine.Vector2>
Implements
Applies to
OnInputChanged(InputEventData<Vector3>)
Raised input event updates from the type of input specified in the interface handler implementation.
public:
virtual void OnInputChanged(Microsoft::MixedReality::Toolkit::Input::InputEventData<UnityEngine::Vector3> ^ eventData);
public virtual void OnInputChanged (Microsoft.MixedReality.Toolkit.Input.InputEventData<UnityEngine.Vector3> eventData);
abstract member OnInputChanged : Microsoft.MixedReality.Toolkit.Input.InputEventData<UnityEngine.Vector3> -> unit
override this.OnInputChanged : Microsoft.MixedReality.Toolkit.Input.InputEventData<UnityEngine.Vector3> -> unit
Public Overridable Sub OnInputChanged (eventData As InputEventData(Of Vector3))
Parameters
- eventData
- InputEventData<UnityEngine.Vector3>