ButtonIconSet.EditorDrawSpriteIconSelector Method
Definition
Important
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Overloads
EditorDrawSpriteIconSelector(Sprite, Boolean, Sprite, Int32) |
Draws a selectable grid of sprite icons. |
EditorDrawSpriteIconSelector(Sprite, Sprite, Int32) |
Draws a selectable grid of sprite icons. |
EditorDrawSpriteIconSelector(Sprite, Boolean, Sprite, Int32)
Draws a selectable grid of sprite icons.
public bool EditorDrawSpriteIconSelector (UnityEngine.Sprite currentSprite, out bool foundSprite, out UnityEngine.Sprite newSprite, int indentLevel = 0);
member this.EditorDrawSpriteIconSelector : UnityEngine.Sprite * bool * Sprite * int -> bool
Public Function EditorDrawSpriteIconSelector (currentSprite As Sprite, ByRef foundSprite As Boolean, ByRef newSprite As Sprite, Optional indentLevel As Integer = 0) As Boolean
Parameters
- currentSprite
- UnityEngine.Sprite
- foundSprite
- Boolean
- newSprite
- UnityEngine.Sprite
- indentLevel
- Int32
Returns
True if a new icon was selected.
Applies to
EditorDrawSpriteIconSelector(Sprite, Sprite, Int32)
Draws a selectable grid of sprite icons.
public bool EditorDrawSpriteIconSelector (UnityEngine.Sprite currentSprite, out UnityEngine.Sprite newSprite, int indentLevel = 0);
member this.EditorDrawSpriteIconSelector : UnityEngine.Sprite * Sprite * int -> bool
Public Function EditorDrawSpriteIconSelector (currentSprite As Sprite, ByRef newSprite As Sprite, Optional indentLevel As Integer = 0) As Boolean
Parameters
- currentSprite
- UnityEngine.Sprite
- newSprite
- UnityEngine.Sprite
- indentLevel
- Int32
Returns
True if a new icon was selected.