MenuCommand Class
Definition
Important
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Represents a Windows menu or toolbar command item.
public ref class MenuCommand
public class MenuCommand
[System.Runtime.InteropServices.ComVisible(true)]
public class MenuCommand
type MenuCommand = class
[<System.Runtime.InteropServices.ComVisible(true)>]
type MenuCommand = class
Public Class MenuCommand
- Inheritance
-
MenuCommand
- Derived
- Attributes
Examples
The following code example creates a MenuCommand object, configures its properties, and adds it to the IMenuCommandService.
Create an instance of the Component1
class on your form and open the form in a design environment like Visual Studio. Press the F1 key to invoke the MenuCommand.
#using <system.dll>
#using <system.design.dll>
#using <system.windows.forms.dll>
using namespace System;
using namespace System::ComponentModel;
using namespace System::ComponentModel::Design;
using namespace System::Security::Permissions;
namespace CppMenuCommand
{
public ref class CDesigner: public ComponentDesigner
{
public:
[PermissionSetAttribute(SecurityAction::Demand, Name="FullTrust")]
virtual void Initialize( IComponent^ comp ) override
{
ComponentDesigner::Initialize( comp );
IMenuCommandService^ mcs = static_cast<IMenuCommandService^>(comp->Site->GetService( IMenuCommandService::typeid ));
MenuCommand^ mc = gcnew MenuCommand( gcnew EventHandler( this, &CDesigner::OnF1Help ),StandardCommands::F1Help );
mc->Enabled = true;
mc->Visible = true;
mc->Supported = true;
mcs->AddCommand( mc );
System::Windows::Forms::MessageBox::Show( "Initialize() has been invoked." );
}
private:
void OnF1Help( Object^ /*sender*/, EventArgs^ /*e*/ )
{
System::Windows::Forms::MessageBox::Show( "F1Help has been invoked." );
}
};
}
using System;
using System.ComponentModel;
using System.ComponentModel.Design;
namespace CSMenuCommand
{
[Designer(typeof(CDesigner))]
public class Component1 : System.ComponentModel.Component
{
private System.ComponentModel.Container components = null;
public Component1(System.ComponentModel.IContainer container)
{
container.Add(this);
InitializeComponent();
}
public Component1()
{
InitializeComponent();
}
private void InitializeComponent()
{
components = new System.ComponentModel.Container();
}
}
public class CDesigner : System.ComponentModel.Design.ComponentDesigner
{
public override void Initialize(IComponent comp)
{
base.Initialize(comp);
IMenuCommandService mcs = (IMenuCommandService)comp.Site.
GetService(typeof(IMenuCommandService));
MenuCommand mc = new MenuCommand(new EventHandler(OnF1Help), StandardCommands.F1Help);
mc.Enabled = true;
mc.Visible = true;
mc.Supported = true;
mcs.AddCommand(mc);
System.Windows.Forms.MessageBox.Show("Initialize() has been invoked.");
}
private void OnF1Help(object sender, EventArgs e)
{
System.Windows.Forms.MessageBox.Show("F1Help has been invoked.");
}
}
}
Imports System.ComponentModel
Imports System.ComponentModel.Design
Namespace VbMenuCommand
<Designer(GetType(CDesigner))> _
Public Class Component1
Inherits System.ComponentModel.Component
Private components As System.ComponentModel.Container = Nothing
Public Sub New(ByVal container As System.ComponentModel.IContainer)
container.Add(Me)
InitializeComponent()
End Sub
Public Sub New()
InitializeComponent()
End Sub
Private Sub InitializeComponent()
End Sub
End Class
<System.Security.Permissions.PermissionSetAttribute(System.Security.Permissions.SecurityAction.Demand, Name:="FullTrust")> _
Public Class CDesigner
Inherits System.ComponentModel.Design.ComponentDesigner
Public Overrides Sub Initialize(ByVal comp As IComponent)
MyBase.Initialize(comp)
Dim mcs As IMenuCommandService = CType(comp.Site.GetService(GetType(IMenuCommandService)), IMenuCommandService)
Dim mc As New MenuCommand(New EventHandler(AddressOf OnF1Help), StandardCommands.F1Help)
mc.Enabled = True
mc.Visible = True
mc.Supported = True
mcs.AddCommand(mc)
System.Windows.Forms.MessageBox.Show("Initialize() has been invoked.")
End Sub
Private Sub OnF1Help(ByVal sender As Object, ByVal e As EventArgs)
System.Windows.Forms.MessageBox.Show("F1Help has been invoked.")
End Sub
End Class
End Namespace
Remarks
The MenuCommand class represents information about a Windows menu or toolbar command. The IMenuCommandService interface allows you to add MenuCommand objects to the Visual Studio menu.
This class provides the following members:
An event-handler property to which you can attach an event handler for the command.
A CommandID property that uniquely identifies the command.
An Invoke method that executes the command.
An OnCommandChanged method that can be overridden to handle the event that occurs when a new command is selected.
Boolean flag states that indicate whether the command is Checked, Enabled, Supported, or Visible.
An OleStatus property that indicates the OLE command status code for the command.
An override for the ToString method.
Constructors
MenuCommand(EventHandler, CommandID) |
Initializes a new instance of the MenuCommand class. |
Properties
Checked |
Gets or sets a value indicating whether this menu item is checked. |
CommandID |
Gets the CommandID associated with this menu command. |
Enabled |
Gets a value indicating whether this menu item is available. |
OleStatus |
Gets the OLE command status code for this menu item. |
Properties |
Gets the public properties associated with the MenuCommand. |
Supported |
Gets or sets a value indicating whether this menu item is supported. |
Visible |
Gets or sets a value indicating whether this menu item is visible. |
Methods
Equals(Object) |
Determines whether the specified object is equal to the current object. (Inherited from Object) |
GetHashCode() |
Serves as the default hash function. (Inherited from Object) |
GetType() |
Gets the Type of the current instance. (Inherited from Object) |
Invoke() |
Invokes the command. |
Invoke(Object) |
Invokes the command with the given parameter. |
MemberwiseClone() |
Creates a shallow copy of the current Object. (Inherited from Object) |
OnCommandChanged(EventArgs) |
Raises the CommandChanged event. |
ToString() |
Returns a string representation of this menu command. |
Events
CommandChanged |
Occurs when the menu command changes. |