BufferedGraphics.Render Method
Definition
Important
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Writes the contents of the graphics buffer.
Overloads
Render() |
Writes the contents of the graphics buffer to the default device. |
Render(Graphics) |
Writes the contents of the graphics buffer to the specified Graphics object. |
Render(IntPtr) |
Writes the contents of the graphics buffer to the device context associated with the specified IntPtr handle. |
Render()
- Source:
- BufferedGraphics.cs
- Source:
- BufferedGraphics.cs
- Source:
- BufferedGraphics.cs
- Source:
- BufferedGraphics.cs
- Source:
- BufferedGraphics.cs
Writes the contents of the graphics buffer to the default device.
public:
void Render();
public void Render ();
member this.Render : unit -> unit
Public Sub Render ()
Remarks
This method writes the contents of the graphics buffer to the device specified by calling the Allocate method of the BufferedGraphicsContext used to create this BufferedGraphics object.
See also
Applies to
Render(Graphics)
- Source:
- BufferedGraphics.cs
- Source:
- BufferedGraphics.cs
- Source:
- BufferedGraphics.cs
- Source:
- BufferedGraphics.cs
- Source:
- BufferedGraphics.cs
Writes the contents of the graphics buffer to the specified Graphics object.
public:
void Render(System::Drawing::Graphics ^ target);
public void Render (System.Drawing.Graphics? target);
public void Render (System.Drawing.Graphics target);
member this.Render : System.Drawing.Graphics -> unit
Public Sub Render (target As Graphics)
Parameters
Examples
The following code example demonstrates rendering the contents of the graphics buffer to a specified Graphics object. This code is part of a larger example provided for the BufferedGraphics class.
private:
void RenderToGraphics( Graphics^ g )
{
grafx->Render( g );
}
private void RenderToGraphics(Graphics g)
{
grafx.Render( g );
}
Private Sub RenderToGraphics(g As Graphics)
grafx.Render(g)
End Sub
Remarks
This method writes the contents of the graphics buffer to the specified Graphics object.
See also
Applies to
Render(IntPtr)
- Source:
- BufferedGraphics.cs
- Source:
- BufferedGraphics.cs
- Source:
- BufferedGraphics.cs
- Source:
- BufferedGraphics.cs
- Source:
- BufferedGraphics.cs
Writes the contents of the graphics buffer to the device context associated with the specified IntPtr handle.
public:
void Render(IntPtr targetDC);
public void Render (IntPtr targetDC);
member this.Render : nativeint -> unit
Public Sub Render (targetDC As IntPtr)
Parameters
- targetDC
-
IntPtr
nativeint
An IntPtr that points to the device context to which to write the contents of the graphics buffer.
Examples
The following code example demonstrates how to render the contents of the graphics buffer grafx
to a specified device context. This code is part of a larger example provided for the BufferedGraphics class.
private:
void RenderToDeviceContextHandle( IntPtr hDC )
{
grafx->Render( hDC );
}
private void RenderToDeviceContextHandle(IntPtr hDC)
{
grafx.Render( hDC );
}
Private Sub RenderToDeviceContextHandle(hDC As IntPtr)
grafx.Render(hDC)
End Sub
Remarks
This method writes the contents of the graphics buffer to the device context associated with the specified IntPtr handle.