MessagePropertyFilter.SourceMachine Property
Definition
Important
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Gets or sets a value that indicates whether to retrieve SourceMachine property information when receiving or peeking a message.
public:
property bool SourceMachine { bool get(); void set(bool value); };
[System.Messaging.MessagingDescription("MsgSourceMachine")]
public bool SourceMachine { get; set; }
[<System.Messaging.MessagingDescription("MsgSourceMachine")>]
member this.SourceMachine : bool with get, set
Public Property SourceMachine As Boolean
Property Value
true
to receive SourceMachine information; otherwise, false
. The default is false
.
- Attributes
Examples
The following code example demonstrates the use of the SourceMachine property.
// Set the queue's MessageReadPropertyFilter property
// to enable the message's SourceMachine property.
queue->MessageReadPropertyFilter->SourceMachine = true;
// Peek at the message. Time out after ten seconds
// in case the message was not delivered.
orderMessage = queue->Peek(TimeSpan::FromSeconds(10.0));
// Display the value of the message's
// SourceMachine property.
Console::WriteLine("Message.SourceMachine: {0}",
orderMessage->SourceMachine);
// Set the queue's MessageReadPropertyFilter property to enable the
// message's SourceMachine property.
queue.MessageReadPropertyFilter.SourceMachine = true;
// Peek at the message. Time out after ten seconds in case the message
// was not delivered.
orderMessage = queue.Peek(TimeSpan.FromSeconds(10.0));
// Display the value of the message's SourceMachine property.
Console.WriteLine("Message.SourceMachine: {0}",
orderMessage.SourceMachine);
Remarks
The SourceMachine property of the Message class specifies the computer where the message originated.