ResXResourceWriter Class
Definition
Important
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Writes resources in an XML resource (.resx) file or an output stream.
public ref class ResXResourceWriter : System::Resources::IResourceWriter
public ref class ResXResourceWriter : IDisposable, System::Resources::IResourceWriter
public class ResXResourceWriter : System.Resources.IResourceWriter
public class ResXResourceWriter : IDisposable, System.Resources.IResourceWriter
type ResXResourceWriter = class
interface IResourceWriter
interface IDisposable
Public Class ResXResourceWriter
Implements IResourceWriter
Public Class ResXResourceWriter
Implements IDisposable, IResourceWriter
- Inheritance
-
ResXResourceWriter
- Implements
Examples
The following example creates a .resx file named CarResources.resx
that stores six strings, an icon, and two application-defined objects (two Automobile
objects). Note that the Automobile
class, which is defined and instantiated in the example, is tagged with the SerializableAttribute attribute.
using System;
using System.Drawing;
using System.Resources;
[Serializable()] public class Automobile
{
private string carMake;
private string carModel;
private int carYear;
private int carDoors;
private int carCylinders;
public Automobile(string make, string model, int year) :
this(make, model, year, 0, 0)
{ }
public Automobile(string make, string model, int year,
int doors, int cylinders)
{
this.carMake = make;
this.carModel = model;
this.carYear = year;
this.carDoors = doors;
this.carCylinders = cylinders;
}
public string Make {
get { return this.carMake; }
}
public string Model {
get {return this.carModel; }
}
public int Year {
get { return this.carYear; }
}
public int Doors {
get { return this.carDoors; }
}
public int Cylinders {
get { return this.carCylinders; }
}
}
public class Example
{
public static void Main()
{
// Instantiate an Automobile object.
Automobile car1 = new Automobile("Ford", "Model N", 1906, 0, 4);
Automobile car2 = new Automobile("Ford", "Model T", 1909, 2, 4);
// Define a resource file named CarResources.resx.
using (ResXResourceWriter resx = new ResXResourceWriter(@".\CarResources.resx"))
{
resx.AddResource("Title", "Classic American Cars");
resx.AddResource("HeaderString1", "Make");
resx.AddResource("HeaderString2", "Model");
resx.AddResource("HeaderString3", "Year");
resx.AddResource("HeaderString4", "Doors");
resx.AddResource("HeaderString5", "Cylinders");
resx.AddResource("Information", SystemIcons.Information);
resx.AddResource("EarlyAuto1", car1);
resx.AddResource("EarlyAuto2", car2);
}
}
}
Imports System.Drawing
Imports System.Resources
<Serializable()> Public Class Automobile
Private carMake As String
Private carModel As String
Private carYear As Integer
Private carDoors AS Integer
Private carCylinders As Integer
Public Sub New(make As String, model As String, year As Integer)
Me.New(make, model, year, 0, 0)
End Sub
Public Sub New(make As String, model As String, year As Integer,
doors As Integer, cylinders As Integer)
Me.carMake = make
Me.carModel = model
Me.carYear = year
Me.carDoors = doors
Me.carCylinders = cylinders
End Sub
Public ReadOnly Property Make As String
Get
Return Me.carMake
End Get
End Property
Public ReadOnly Property Model As String
Get
Return Me.carModel
End Get
End Property
Public ReadOnly Property Year As Integer
Get
Return Me.carYear
End Get
End Property
Public ReadOnly Property Doors As Integer
Get
Return Me.carDoors
End Get
End Property
Public ReadOnly Property Cylinders As Integer
Get
Return Me.carCylinders
End Get
End Property
End Class
Module Example
Public Sub Main()
' Instantiate an Automobile object.
Dim car1 As New Automobile("Ford", "Model N", 1906, 0, 4)
Dim car2 As New Automobile("Ford", "Model T", 1909, 2, 4)
' Define a resource file named CarResources.resx.
Using resx As New ResXResourceWriter(".\CarResources.resx")
resx.AddResource("Title", "Classic American Cars")
resx.AddResource("HeaderString1", "Make")
resx.AddResource("HeaderString2", "Model")
resx.AddResource("HeaderString3", "Year")
resx.AddResource("HeaderString4", "Doors")
resx.AddResource("HeaderString5", "Cylinders")
resx.AddResource("Information", SystemIcons.Information)
resx.AddResource("EarlyAuto1", car1)
resx.AddResource("EarlyAuto2", car2)
End Using
End Sub
End Module
Remarks
The ResXResourceWriter writes resources in XML format. To write a binary resource file, use ResourceWriter.
Resources are specified as name/value pairs using the AddResource method. Resource names are case-sensitive when used for lookups; but to more easily support authoring tools and help eliminate bugs, ResXResourceWriter does not allow a.resx file to have names that vary only by case.
To create a.resx file, create a ResXResourceWriter with a unique file name, call AddResource at least once, call Generate to write the resources file to disk, and then call Close to close the file. Calling Close will implicitly Generate the file if required.
The resources are not necessarily written in the same order they were added.
For more information on the format of a.resx file, see Working with .resx Files Programmatically.
Note
This class contains a link demand and an inheritance demand at the class level that applies to all members. A SecurityException is thrown when either the immediate caller or the derived class does not have full-trust permission.
Constructors
ResXResourceWriter(Stream, Func<Type,String>) |
Initializes a new instance of the ResXResourceWriter class that writes the resources to a specified stream object and sets a converter delegate. This delegate enables resource assemblies to be written that target versions of the .NET Framework before .NET Framework 4 by using qualified assembly names. |
ResXResourceWriter(Stream) |
Initializes a new instance of the ResXResourceWriter class that writes the resources to the specified stream object. |
ResXResourceWriter(String, Func<Type,String>) |
Initializes a new instance of the ResXResourceWriter class that writes the resources to a specified file and sets a delegate that enables resource assemblies to be written that target versions of the .NET Framework before .NET Framework 4 by using qualified assembly names. |
ResXResourceWriter(String) |
Initializes a new instance of the ResXResourceWriter class that writes the resources to the specified file. |
ResXResourceWriter(TextWriter, Func<Type,String>) |
Initializes a new instance of the ResXResourceWriter class that writes the resources to a specified TextWriter object and sets a delegate that enables resource assemblies to be written that target versions of the .NET Framework before .NET Framework 4 by using qualified assembly names. |
ResXResourceWriter(TextWriter) |
Initializes a new instance of the ResXResourceWriter class that writes to the specified TextWriter object. |
Fields
BinSerializedObjectMimeType |
Specifies the default content type for a binary object. This field is read-only. |
ByteArraySerializedObjectMimeType |
Specifies the default content type for a byte array object. This field is read-only. |
DefaultSerializedObjectMimeType |
Specifies the default content type for an object. This field is read-only. |
ResMimeType |
Specifies the content type of an XML resource. This field is read-only. |
ResourceSchema |
Specifies the schema to use in writing the XML file. This field is read-only. |
SoapSerializedObjectMimeType |
Specifies the content type for a SOAP object. This field is read-only. |
Version |
Specifies the version of the schema that the XML output conforms to. This field is read-only. |
Properties
BasePath |
Gets or sets the base path for the relative file path specified in a ResXFileRef object. |
Methods
AddAlias(String, AssemblyName) |
Adds the specified alias to a list of aliases. |
AddMetadata(String, Byte[]) |
Adds a design-time property whose value is specified as a byte array to the list of resources to write. |
AddMetadata(String, Object) |
Adds a design-time property whose value is specified as an object to the list of resources to write. |
AddMetadata(String, String) |
Adds a design-time property whose value is specified as a string to the list of resources to write. |
AddResource(ResXDataNode) |
Adds a named resource specified in a ResXDataNode object to the list of resources to write. |
AddResource(String, Byte[]) |
Adds a named resource specified as a byte array to the list of resources to write. |
AddResource(String, Object) |
Adds a named resource specified as an object to the list of resources to write. |
AddResource(String, String) |
Adds a string resource to the resources. |
Close() |
Releases all resources used by the ResXResourceWriter. |
Dispose() |
Releases all resources used by the ResXResourceWriter. |
Dispose(Boolean) |
Releases the unmanaged resources used by the ResXResourceWriter and optionally releases the managed resources. |
Equals(Object) |
Determines whether the specified object is equal to the current object. (Inherited from Object) |
Finalize() |
This member overrides the Finalize() method. |
Generate() |
Writes all resources added by the AddResource(String, Byte[]) method to the output file or stream. |
GetHashCode() |
Serves as the default hash function. (Inherited from Object) |
GetType() |
Gets the Type of the current instance. (Inherited from Object) |
MemberwiseClone() |
Creates a shallow copy of the current Object. (Inherited from Object) |
ToString() |
Returns a string that represents the current object. (Inherited from Object) |