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Avx2.AlignRight Method

Definition

Overloads

AlignRight(Vector256<UInt16>, Vector256<UInt16>, Byte)

__m256i _mm256_alignr_epi8 (__m256i a, __m256i b, const int count)

VPALIGNR ymm, ymm, ymm/m256, imm8

AlignRight(Vector256<UInt64>, Vector256<UInt64>, Byte)

__m256i _mm256_alignr_epi8 (__m256i a, __m256i b, const int count)

VPALIGNR ymm, ymm, ymm/m256, imm8

AlignRight(Vector256<SByte>, Vector256<SByte>, Byte)

__m256i _mm256_alignr_epi8 (__m256i a, __m256i b, const int count)

VPALIGNR ymm, ymm, ymm/m256, imm8

AlignRight(Vector256<UInt32>, Vector256<UInt32>, Byte)

__m256i _mm256_alignr_epi8 (__m256i a, __m256i b, const int count)

VPALIGNR ymm, ymm, ymm/m256, imm8

AlignRight(Vector256<Int32>, Vector256<Int32>, Byte)

__m256i _mm256_alignr_epi8 (__m256i a, __m256i b, const int count)

VPALIGNR ymm, ymm, ymm/m256, imm8

AlignRight(Vector256<Int16>, Vector256<Int16>, Byte)

__m256i _mm256_alignr_epi8 (__m256i a, __m256i b, const int count)

VPALIGNR ymm, ymm, ymm/m256, imm8

AlignRight(Vector256<Int64>, Vector256<Int64>, Byte)

__m256i _mm256_alignr_epi8 (__m256i a, __m256i b, const int count)

VPALIGNR ymm, ymm, ymm/m256, imm8

AlignRight(Vector256<Byte>, Vector256<Byte>, Byte)

__m256i _mm256_alignr_epi8 (__m256i a, __m256i b, const int count)

VPALIGNR ymm, ymm, ymm/m256, imm8

AlignRight(Vector256<UInt16>, Vector256<UInt16>, Byte)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

__m256i _mm256_alignr_epi8 (__m256i a, __m256i b, const int count)

VPALIGNR ymm, ymm, ymm/m256, imm8

public:
 static System::Runtime::Intrinsics::Vector256<System::UInt16> AlignRight(System::Runtime::Intrinsics::Vector256<System::UInt16> left, System::Runtime::Intrinsics::Vector256<System::UInt16> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector256<ushort> AlignRight (System.Runtime.Intrinsics.Vector256<ushort> left, System.Runtime.Intrinsics.Vector256<ushort> right, byte mask);
static member AlignRight : System.Runtime.Intrinsics.Vector256<uint16> * System.Runtime.Intrinsics.Vector256<uint16> * byte -> System.Runtime.Intrinsics.Vector256<uint16>
Public Shared Function AlignRight (left As Vector256(Of UShort), right As Vector256(Of UShort), mask As Byte) As Vector256(Of UShort)

Parameters

right
Vector256<UInt16>
mask
Byte

Returns

Remarks

This intrinsic generates VPALIGNR that operates over bytes rather than elements of the vectors.

Applies to

AlignRight(Vector256<UInt64>, Vector256<UInt64>, Byte)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

__m256i _mm256_alignr_epi8 (__m256i a, __m256i b, const int count)

VPALIGNR ymm, ymm, ymm/m256, imm8

public:
 static System::Runtime::Intrinsics::Vector256<System::UInt64> AlignRight(System::Runtime::Intrinsics::Vector256<System::UInt64> left, System::Runtime::Intrinsics::Vector256<System::UInt64> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector256<ulong> AlignRight (System.Runtime.Intrinsics.Vector256<ulong> left, System.Runtime.Intrinsics.Vector256<ulong> right, byte mask);
static member AlignRight : System.Runtime.Intrinsics.Vector256<uint64> * System.Runtime.Intrinsics.Vector256<uint64> * byte -> System.Runtime.Intrinsics.Vector256<uint64>
Public Shared Function AlignRight (left As Vector256(Of ULong), right As Vector256(Of ULong), mask As Byte) As Vector256(Of ULong)

Parameters

right
Vector256<UInt64>
mask
Byte

Returns

Remarks

This intrinsic generates VPALIGNR that operates over bytes rather than elements of the vectors.

Applies to

AlignRight(Vector256<SByte>, Vector256<SByte>, Byte)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

__m256i _mm256_alignr_epi8 (__m256i a, __m256i b, const int count)

VPALIGNR ymm, ymm, ymm/m256, imm8

public:
 static System::Runtime::Intrinsics::Vector256<System::SByte> AlignRight(System::Runtime::Intrinsics::Vector256<System::SByte> left, System::Runtime::Intrinsics::Vector256<System::SByte> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector256<sbyte> AlignRight (System.Runtime.Intrinsics.Vector256<sbyte> left, System.Runtime.Intrinsics.Vector256<sbyte> right, byte mask);
static member AlignRight : System.Runtime.Intrinsics.Vector256<sbyte> * System.Runtime.Intrinsics.Vector256<sbyte> * byte -> System.Runtime.Intrinsics.Vector256<sbyte>
Public Shared Function AlignRight (left As Vector256(Of SByte), right As Vector256(Of SByte), mask As Byte) As Vector256(Of SByte)

Parameters

right
Vector256<SByte>
mask
Byte

Returns

Applies to

AlignRight(Vector256<UInt32>, Vector256<UInt32>, Byte)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

__m256i _mm256_alignr_epi8 (__m256i a, __m256i b, const int count)

VPALIGNR ymm, ymm, ymm/m256, imm8

public:
 static System::Runtime::Intrinsics::Vector256<System::UInt32> AlignRight(System::Runtime::Intrinsics::Vector256<System::UInt32> left, System::Runtime::Intrinsics::Vector256<System::UInt32> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector256<uint> AlignRight (System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right, byte mask);
static member AlignRight : System.Runtime.Intrinsics.Vector256<uint32> * System.Runtime.Intrinsics.Vector256<uint32> * byte -> System.Runtime.Intrinsics.Vector256<uint32>
Public Shared Function AlignRight (left As Vector256(Of UInteger), right As Vector256(Of UInteger), mask As Byte) As Vector256(Of UInteger)

Parameters

right
Vector256<UInt32>
mask
Byte

Returns

Remarks

This intrinsic generates VPALIGNR that operates over bytes rather than elements of the vectors.

Applies to

AlignRight(Vector256<Int32>, Vector256<Int32>, Byte)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

__m256i _mm256_alignr_epi8 (__m256i a, __m256i b, const int count)

VPALIGNR ymm, ymm, ymm/m256, imm8

public:
 static System::Runtime::Intrinsics::Vector256<int> AlignRight(System::Runtime::Intrinsics::Vector256<int> left, System::Runtime::Intrinsics::Vector256<int> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector256<int> AlignRight (System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right, byte mask);
static member AlignRight : System.Runtime.Intrinsics.Vector256<int> * System.Runtime.Intrinsics.Vector256<int> * byte -> System.Runtime.Intrinsics.Vector256<int>
Public Shared Function AlignRight (left As Vector256(Of Integer), right As Vector256(Of Integer), mask As Byte) As Vector256(Of Integer)

Parameters

right
Vector256<Int32>
mask
Byte

Returns

Remarks

This intrinsic generates VPALIGNR that operates over bytes rather than elements of the vectors.

Applies to

AlignRight(Vector256<Int16>, Vector256<Int16>, Byte)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

__m256i _mm256_alignr_epi8 (__m256i a, __m256i b, const int count)

VPALIGNR ymm, ymm, ymm/m256, imm8

public:
 static System::Runtime::Intrinsics::Vector256<short> AlignRight(System::Runtime::Intrinsics::Vector256<short> left, System::Runtime::Intrinsics::Vector256<short> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector256<short> AlignRight (System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right, byte mask);
static member AlignRight : System.Runtime.Intrinsics.Vector256<int16> * System.Runtime.Intrinsics.Vector256<int16> * byte -> System.Runtime.Intrinsics.Vector256<int16>
Public Shared Function AlignRight (left As Vector256(Of Short), right As Vector256(Of Short), mask As Byte) As Vector256(Of Short)

Parameters

right
Vector256<Int16>
mask
Byte

Returns

Remarks

This intrinsic generates VPALIGNR that operates over bytes rather than elements of the vectors.

Applies to

AlignRight(Vector256<Int64>, Vector256<Int64>, Byte)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

__m256i _mm256_alignr_epi8 (__m256i a, __m256i b, const int count)

VPALIGNR ymm, ymm, ymm/m256, imm8

public:
 static System::Runtime::Intrinsics::Vector256<long> AlignRight(System::Runtime::Intrinsics::Vector256<long> left, System::Runtime::Intrinsics::Vector256<long> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector256<long> AlignRight (System.Runtime.Intrinsics.Vector256<long> left, System.Runtime.Intrinsics.Vector256<long> right, byte mask);
static member AlignRight : System.Runtime.Intrinsics.Vector256<int64> * System.Runtime.Intrinsics.Vector256<int64> * byte -> System.Runtime.Intrinsics.Vector256<int64>
Public Shared Function AlignRight (left As Vector256(Of Long), right As Vector256(Of Long), mask As Byte) As Vector256(Of Long)

Parameters

right
Vector256<Int64>
mask
Byte

Returns

Remarks

This intrinsic generates VPALIGNR that operates over bytes rather than elements of the vectors.

Applies to

AlignRight(Vector256<Byte>, Vector256<Byte>, Byte)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

__m256i _mm256_alignr_epi8 (__m256i a, __m256i b, const int count)

VPALIGNR ymm, ymm, ymm/m256, imm8

public:
 static System::Runtime::Intrinsics::Vector256<System::Byte> AlignRight(System::Runtime::Intrinsics::Vector256<System::Byte> left, System::Runtime::Intrinsics::Vector256<System::Byte> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector256<byte> AlignRight (System.Runtime.Intrinsics.Vector256<byte> left, System.Runtime.Intrinsics.Vector256<byte> right, byte mask);
static member AlignRight : System.Runtime.Intrinsics.Vector256<byte> * System.Runtime.Intrinsics.Vector256<byte> * byte -> System.Runtime.Intrinsics.Vector256<byte>
Public Shared Function AlignRight (left As Vector256(Of Byte), right As Vector256(Of Byte), mask As Byte) As Vector256(Of Byte)

Parameters

left
Vector256<Byte>
right
Vector256<Byte>
mask
Byte

Returns

Applies to