Szerkesztés

Megosztás a következőn keresztül:


Avx2.ConvertToVector256Int32 Method

Definition

Overloads

ConvertToVector256Int32(Vector128<UInt16>)

__m256i _mm256_cvtepu16_epi32 (__m128i a)

VPMOVZXWD ymm, xmm

ConvertToVector256Int32(UInt16*)

VPMOVZXWD ymm, m128

ConvertToVector256Int32(Vector128<SByte>)

__m256i _mm256_cvtepi8_epi32 (__m128i a)

VPMOVSXBD ymm, xmm/m128

ConvertToVector256Int32(SByte*)

VPMOVSXBD ymm, m64

ConvertToVector256Int32(Vector128<Byte>)

__m256i _mm256_cvtepu8_epi32 (__m128i a)

VPMOVZXBD ymm, xmm

ConvertToVector256Int32(Int16*)

VPMOVSXWD ymm, m128

ConvertToVector256Int32(Vector128<Int16>)

__m256i _mm256_cvtepi16_epi32 (__m128i a)

VPMOVSXWD ymm, xmm/m128

ConvertToVector256Int32(Byte*)

VPMOVZXBD ymm, m64

ConvertToVector256Int32(Vector128<UInt16>)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

__m256i _mm256_cvtepu16_epi32 (__m128i a)

VPMOVZXWD ymm, xmm

public:
 static System::Runtime::Intrinsics::Vector256<int> ConvertToVector256Int32(System::Runtime::Intrinsics::Vector128<System::UInt16> value);
public static System.Runtime.Intrinsics.Vector256<int> ConvertToVector256Int32 (System.Runtime.Intrinsics.Vector128<ushort> value);
static member ConvertToVector256Int32 : System.Runtime.Intrinsics.Vector128<uint16> -> System.Runtime.Intrinsics.Vector256<int>
Public Shared Function ConvertToVector256Int32 (value As Vector128(Of UShort)) As Vector256(Of Integer)

Parameters

value
Vector128<UInt16>

Returns

Applies to

ConvertToVector256Int32(UInt16*)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

VPMOVZXWD ymm, m128

public:
 static System::Runtime::Intrinsics::Vector256<int> ConvertToVector256Int32(System::UInt16* address);
public static System.Runtime.Intrinsics.Vector256<int> ConvertToVector256Int32 (ushort* address);
static member ConvertToVector256Int32 : nativeptr<uint16> -> System.Runtime.Intrinsics.Vector256<int>

Parameters

address
UInt16*

Returns

Remarks

The native signature doesn't exist. This additional overload is provided for completeness.

Applies to

ConvertToVector256Int32(Vector128<SByte>)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

__m256i _mm256_cvtepi8_epi32 (__m128i a)

VPMOVSXBD ymm, xmm/m128

public:
 static System::Runtime::Intrinsics::Vector256<int> ConvertToVector256Int32(System::Runtime::Intrinsics::Vector128<System::SByte> value);
public static System.Runtime.Intrinsics.Vector256<int> ConvertToVector256Int32 (System.Runtime.Intrinsics.Vector128<sbyte> value);
static member ConvertToVector256Int32 : System.Runtime.Intrinsics.Vector128<sbyte> -> System.Runtime.Intrinsics.Vector256<int>
Public Shared Function ConvertToVector256Int32 (value As Vector128(Of SByte)) As Vector256(Of Integer)

Parameters

value
Vector128<SByte>

Returns

Applies to

ConvertToVector256Int32(SByte*)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

VPMOVSXBD ymm, m64

public:
 static System::Runtime::Intrinsics::Vector256<int> ConvertToVector256Int32(System::SByte* address);
public static System.Runtime.Intrinsics.Vector256<int> ConvertToVector256Int32 (sbyte* address);
static member ConvertToVector256Int32 : nativeptr<sbyte> -> System.Runtime.Intrinsics.Vector256<int>

Parameters

address
SByte*

Returns

Remarks

The native signature doesn't exist. This additional overload is provided for completeness.

Applies to

ConvertToVector256Int32(Vector128<Byte>)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

__m256i _mm256_cvtepu8_epi32 (__m128i a)

VPMOVZXBD ymm, xmm

public:
 static System::Runtime::Intrinsics::Vector256<int> ConvertToVector256Int32(System::Runtime::Intrinsics::Vector128<System::Byte> value);
public static System.Runtime.Intrinsics.Vector256<int> ConvertToVector256Int32 (System.Runtime.Intrinsics.Vector128<byte> value);
static member ConvertToVector256Int32 : System.Runtime.Intrinsics.Vector128<byte> -> System.Runtime.Intrinsics.Vector256<int>
Public Shared Function ConvertToVector256Int32 (value As Vector128(Of Byte)) As Vector256(Of Integer)

Parameters

value
Vector128<Byte>

Returns

Applies to

ConvertToVector256Int32(Int16*)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

VPMOVSXWD ymm, m128

public:
 static System::Runtime::Intrinsics::Vector256<int> ConvertToVector256Int32(short* address);
public static System.Runtime.Intrinsics.Vector256<int> ConvertToVector256Int32 (short* address);
static member ConvertToVector256Int32 : nativeptr<int16> -> System.Runtime.Intrinsics.Vector256<int>

Parameters

address
Int16*

Returns

Remarks

The native signature doesn't exist. This additional overload is provided for completeness.

Applies to

ConvertToVector256Int32(Vector128<Int16>)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

__m256i _mm256_cvtepi16_epi32 (__m128i a)

VPMOVSXWD ymm, xmm/m128

public:
 static System::Runtime::Intrinsics::Vector256<int> ConvertToVector256Int32(System::Runtime::Intrinsics::Vector128<short> value);
public static System.Runtime.Intrinsics.Vector256<int> ConvertToVector256Int32 (System.Runtime.Intrinsics.Vector128<short> value);
static member ConvertToVector256Int32 : System.Runtime.Intrinsics.Vector128<int16> -> System.Runtime.Intrinsics.Vector256<int>
Public Shared Function ConvertToVector256Int32 (value As Vector128(Of Short)) As Vector256(Of Integer)

Parameters

value
Vector128<Int16>

Returns

Applies to

ConvertToVector256Int32(Byte*)

Source:
Avx2.cs
Source:
Avx2.cs
Source:
Avx2.cs

VPMOVZXBD ymm, m64

public:
 static System::Runtime::Intrinsics::Vector256<int> ConvertToVector256Int32(System::Byte* address);
public static System.Runtime.Intrinsics.Vector256<int> ConvertToVector256Int32 (byte* address);
static member ConvertToVector256Int32 : nativeptr<byte> -> System.Runtime.Intrinsics.Vector256<int>

Parameters

address
Byte*

Returns

Remarks

The native signature doesn't exist. This additional overload is provided for completeness.

Applies to