Prompt Constructors
Definition
Important
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Creates a new instance of the Prompt class.
Overloads
Prompt(PromptBuilder) |
Creates a new instance of the Prompt class from a PromptBuilder object. |
Prompt(String) |
Creates a new instance of the Prompt class and specifies the text to be spoken. |
Prompt(String, SynthesisTextFormat) |
Creates a new instance of the Prompt class and specifies the text to be spoken and whether its format is plain text or markup language. |
Prompt(PromptBuilder)
- Source:
- Prompt.cs
- Source:
- Prompt.cs
- Source:
- Prompt.cs
Creates a new instance of the Prompt class from a PromptBuilder object.
public:
Prompt(System::Speech::Synthesis::PromptBuilder ^ promptBuilder);
public Prompt (System.Speech.Synthesis.PromptBuilder promptBuilder);
new System.Speech.Synthesis.Prompt : System.Speech.Synthesis.PromptBuilder -> System.Speech.Synthesis.Prompt
Public Sub New (promptBuilder As PromptBuilder)
Parameters
- promptBuilder
- PromptBuilder
The content to be spoken.
Applies to
Prompt(String)
- Source:
- Prompt.cs
- Source:
- Prompt.cs
- Source:
- Prompt.cs
Creates a new instance of the Prompt class and specifies the text to be spoken.
public:
Prompt(System::String ^ textToSpeak);
public Prompt (string textToSpeak);
new System.Speech.Synthesis.Prompt : string -> System.Speech.Synthesis.Prompt
Public Sub New (textToSpeak As String)
Parameters
- textToSpeak
- String
The text to be spoken.
Examples
The following example creates a Prompt object from a string and passes the object as an argument to the Speak method.
using System;
using System.Speech.Synthesis;
namespace SampleSynthesis
{
class Program
{
static void Main(string[] args)
{
// Initialize a new instance of the SpeechSynthesizer.
using (SpeechSynthesizer synth = new SpeechSynthesizer())
{
// Configure the audio output.
synth.SetOutputToDefaultAudioDevice();
// Create a prompt from a string.
Prompt color = new Prompt("What is your favorite color?");
// Speak the contents of the prompt synchronously.
synth.Speak(color);
}
Console.WriteLine();
Console.WriteLine("Press any key to exit...");
Console.ReadKey();
}
}
}
Applies to
Prompt(String, SynthesisTextFormat)
- Source:
- Prompt.cs
- Source:
- Prompt.cs
- Source:
- Prompt.cs
Creates a new instance of the Prompt class and specifies the text to be spoken and whether its format is plain text or markup language.
public:
Prompt(System::String ^ textToSpeak, System::Speech::Synthesis::SynthesisTextFormat media);
public Prompt (string textToSpeak, System.Speech.Synthesis.SynthesisTextFormat media);
new System.Speech.Synthesis.Prompt : string * System.Speech.Synthesis.SynthesisTextFormat -> System.Speech.Synthesis.Prompt
Public Sub New (textToSpeak As String, media As SynthesisTextFormat)
Parameters
- textToSpeak
- String
The text to be spoken.
- media
- SynthesisTextFormat
A value that specifies the format of the text.
Examples
The following example builds a string that contains SSML markup, creates a Prompt object from the string, and speaks the prompt.
using System;
using System.Speech.Synthesis;
namespace SampleSynthesis
{
class Program
{
static void Main(string[] args)
{
// Initialize a new instance of the SpeechSynthesizer.
using (SpeechSynthesizer synth = new SpeechSynthesizer())
{
// Configure the audio output.
synth.SetOutputToDefaultAudioDevice();
// Build an SSML prompt in a string.
string fileName = "<speak version=\"1.0\" ";
fileName += "xmlns=\"http://www.w3.org/2001/10/synthesis\" ";
fileName += "xml:lang=\"en-US\">";
fileName += "Say a name for the new file <mark name=\"fileName\" />.";
fileName += "</speak>";
// Create a Prompt object from the string.
Prompt ssmlFile = new Prompt(fileName, SynthesisTextFormat.Ssml);
// Speak the contents of the SSML prompt.
synth.Speak(ssmlFile);
}
Console.WriteLine();
Console.WriteLine("Press any key to exit...");
Console.ReadKey();
}
}
}
Remarks
The contents of the textToSpeak
parameter must include a speak
element and must conform to the Speech Synthesis Markup Language (SSML) Version 1.0. For more information, see Speech Synthesis Markup Language Reference.