SpeechSynthesizer.GetInstalledVoices Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Returns the collection of speech synthesis (text-to-speech) voices that are currently installed on the system.
Overloads
GetInstalledVoices() |
Returns all of the installed speech synthesis (text-to-speech) voices. |
GetInstalledVoices(CultureInfo) |
Returns all of the installed speech synthesis (text-to-speech) voices that support a specific locale. |
Remarks
When an application calls GetInstalledVoices, the method verifies that each of the voices (engines for text-to-speech) it finds in the registry meets certain minimum criteria. For any voice that fails verification, GetInstalledVoices sets its Enabled property to False
. An application cannot select a voice whose Enabled property is False
. Typically, applications will not set a voice's Enabled property.
GetInstalledVoices()
- Source:
- SpeechSynthesizer.cs
- Source:
- SpeechSynthesizer.cs
- Source:
- SpeechSynthesizer.cs
Returns all of the installed speech synthesis (text-to-speech) voices.
public:
System::Collections::ObjectModel::ReadOnlyCollection<System::Speech::Synthesis::InstalledVoice ^> ^ GetInstalledVoices();
public System.Collections.ObjectModel.ReadOnlyCollection<System.Speech.Synthesis.InstalledVoice> GetInstalledVoices ();
member this.GetInstalledVoices : unit -> System.Collections.ObjectModel.ReadOnlyCollection<System.Speech.Synthesis.InstalledVoice>
Public Function GetInstalledVoices () As ReadOnlyCollection(Of InstalledVoice)
Returns
Returns a read-only collection of the voices currently installed on the system.
Examples
The following example is part of a console application that initializes a SpeechSynthesizer object and outputs to the console a list of the installed voices (engines for speech synthesis) and demonstrates the information that is available for each voice.
using System;
using System.Speech.Synthesis;
using System.Speech.AudioFormat;
namespace SampleSynthesis
{
class Program
{
static void Main(string[] args)
{
// Initialize a new instance of the SpeechSynthesizer.
using (SpeechSynthesizer synth = new SpeechSynthesizer())
{
// Output information about all of the installed voices.
Console.WriteLine("Installed voices -");
foreach (InstalledVoice voice in synth.GetInstalledVoices())
{
VoiceInfo info = voice.VoiceInfo;
string AudioFormats = "";
foreach (SpeechAudioFormatInfo fmt in info.SupportedAudioFormats)
{
AudioFormats += String.Format("{0}\n",
fmt.EncodingFormat.ToString());
}
Console.WriteLine(" Name: " + info.Name);
Console.WriteLine(" Culture: " + info.Culture);
Console.WriteLine(" Age: " + info.Age);
Console.WriteLine(" Gender: " + info.Gender);
Console.WriteLine(" Description: " + info.Description);
Console.WriteLine(" ID: " + info.Id);
Console.WriteLine(" Enabled: " + voice.Enabled);
if (info.SupportedAudioFormats.Count != 0)
{
Console.WriteLine( " Audio formats: " + AudioFormats);
}
else
{
Console.WriteLine(" No supported audio formats found");
}
string AdditionalInfo = "";
foreach (string key in info.AdditionalInfo.Keys)
{
AdditionalInfo += String.Format(" {0}: {1}\n", key, info.AdditionalInfo[key]);
}
Console.WriteLine(" Additional Info - " + AdditionalInfo);
Console.WriteLine();
}
}
Console.WriteLine("Press any key to exit...");
Console.ReadKey();
}
}
}
Remarks
A voice is an engine for speech synthesis (text-to-speech or TTS) that is installed on the system.
See also
Applies to
GetInstalledVoices(CultureInfo)
- Source:
- SpeechSynthesizer.cs
- Source:
- SpeechSynthesizer.cs
- Source:
- SpeechSynthesizer.cs
Returns all of the installed speech synthesis (text-to-speech) voices that support a specific locale.
public:
System::Collections::ObjectModel::ReadOnlyCollection<System::Speech::Synthesis::InstalledVoice ^> ^ GetInstalledVoices(System::Globalization::CultureInfo ^ culture);
public System.Collections.ObjectModel.ReadOnlyCollection<System.Speech.Synthesis.InstalledVoice> GetInstalledVoices (System.Globalization.CultureInfo culture);
member this.GetInstalledVoices : System.Globalization.CultureInfo -> System.Collections.ObjectModel.ReadOnlyCollection<System.Speech.Synthesis.InstalledVoice>
Public Function GetInstalledVoices (culture As CultureInfo) As ReadOnlyCollection(Of InstalledVoice)
Parameters
- culture
- CultureInfo
The locale that the voice must support.
Returns
Returns a read-only collection of the voices currently installed on the system that support the specified locale.
Examples
The following example is part of a console application that initializes a SpeechSynthesizer object and outputs to the console a list of the installed voices that support the en-US locale.
using System;
using System.Globalization;
using System.Speech.Synthesis;
namespace SampleSynthesis
{
class Program
{
static void Main(string[] args)
{
// Initialize a new instance of the speech synthesizer.
using (SpeechSynthesizer synthesizer = new SpeechSynthesizer())
{
// Output information about all of the installed voices that
// support the en-US locale.
Console.WriteLine("Installed voices for the en-US locale:");
foreach (InstalledVoice voice in
synthesizer.GetInstalledVoices(new CultureInfo("en-US")))
{
VoiceInfo info = voice.VoiceInfo;
OutputVoiceInfo(info);
}
// Output information about the current voice.
Console.WriteLine();
Console.WriteLine("Current voice:");
OutputVoiceInfo(synthesizer.Voice);
}
Console.WriteLine();
Console.WriteLine("Press any key to exit...");
Console.ReadKey();
}
// Display information about a synthesizer voice.
private static void OutputVoiceInfo(VoiceInfo info)
{
Console.WriteLine(" Name: {0}, culture: {1}, gender: {2}, age: {3}.",
info.Name, info.Culture, info.Gender, info.Age);
Console.WriteLine(" Description: {0}", info.Description);
}
}
}
Remarks
If none of the installed voices support the specified locale, this method returns an empty collection.
Microsoft Windows and the System.Speech API accept all valid language-country codes. To perform text-to-speech using the language specified in the Culture property, a speech synthesis engine that supports that language-country code must be installed. The speech synthesis engines that shipped with Microsoft Windows 7 work with the following language-country codes:
en-US. English (United States)
zh-CN. Chinese (China)
zh-TW. Chinese (Taiwan)
Two-letter language codes such as "en" are also permitted.