Interlocked.Decrement Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Decrements a specified variable and stores the result, as an atomic operation.
Overloads
Decrement(Int64) |
Decrements the specified variable and stores the result, as an atomic operation. |
Decrement(Int32) |
Decrements a specified variable and stores the result, as an atomic operation. |
Decrement(UInt32) |
Decrements a specified variable and stores the result, as an atomic operation. |
Decrement(UInt64) |
Decrements a specified variable and stores the result, as an atomic operation. |
Decrement(Int64)
- Source:
- Interlocked.CoreCLR.cs
- Source:
- Interlocked.CoreCLR.cs
- Source:
- Interlocked.CoreCLR.cs
Decrements the specified variable and stores the result, as an atomic operation.
public:
static long Decrement(long % location);
public static long Decrement (ref long location);
static member Decrement : int64 -> int64
Public Shared Function Decrement (ByRef location As Long) As Long
Parameters
- location
- Int64
The variable whose value is to be decremented.
Returns
The value of the variable immediately after the decrement operation finished.
Exceptions
The address of location
is a null
pointer.
The address of location
is a null
pointer.
Remarks
This method handles an overflow condition by wrapping: if location
= Int64.MinValue, location
- 1 = Int64.MaxValue. No exception is thrown.
See also
Applies to
Decrement(Int32)
- Source:
- Interlocked.CoreCLR.cs
- Source:
- Interlocked.CoreCLR.cs
- Source:
- Interlocked.CoreCLR.cs
Decrements a specified variable and stores the result, as an atomic operation.
public:
static int Decrement(int % location);
public static int Decrement (ref int location);
static member Decrement : int -> int
Public Shared Function Decrement (ByRef location As Integer) As Integer
Parameters
- location
- Int32
The variable whose value is to be decremented.
Returns
The value of the variable immediately after the decrement operation finished.
Exceptions
The address of location
is a null
pointer.
The address of location
is a null
pointer.
Examples
The following example determines how many random numbers that range from 0 to 1,000 are required to generate 1,000 random numbers with a midpoint value. To keep track of the number of midpoint values, a variable, midpointCount
, is set equal to 1,000 and decremented each time the random number generator returns a midpoint value. Because three threads generate the random numbers, the Decrement(Int32) method is called to ensure that multiple threads don't update midpointCount
concurrently. Note that a lock is also used to protect the random number generator, and that a CountdownEvent object is used to ensure that the Main
method doesn't finish execution before the three threads.
using System;
using System.Threading;
public class Example
{
const int LOWERBOUND = 0;
const int UPPERBOUND = 1001;
static Object lockObj = new Object();
static Random rnd = new Random();
static CountdownEvent cte;
static int totalCount = 0;
static int totalMidpoint = 0;
static int midpointCount = 10000;
public static void Main()
{
cte = new CountdownEvent(1);
// Start three threads.
for (int ctr = 0; ctr <= 2; ctr++) {
cte.AddCount();
Thread th = new Thread(GenerateNumbers);
th.Name = "Thread" + ctr.ToString();
th.Start();
}
cte.Signal();
cte.Wait();
Console.WriteLine();
Console.WriteLine("Total midpoint values: {0,10:N0} ({1:P3})",
totalMidpoint, totalMidpoint/((double)totalCount));
Console.WriteLine("Total number of values: {0,10:N0}",
totalCount);
}
private static void GenerateNumbers()
{
int midpoint = (UPPERBOUND - LOWERBOUND) / 2;
int value = 0;
int total = 0;
int midpt = 0;
do {
lock (lockObj) {
value = rnd.Next(LOWERBOUND, UPPERBOUND);
}
if (value == midpoint) {
Interlocked.Decrement(ref midpointCount);
midpt++;
}
total++;
} while (Volatile.Read(ref midpointCount) > 0);
Interlocked.Add(ref totalCount, total);
Interlocked.Add(ref totalMidpoint, midpt);
string s = String.Format("Thread {0}:\n", Thread.CurrentThread.Name) +
String.Format(" Random Numbers: {0:N0}\n", total) +
String.Format(" Midpoint values: {0:N0} ({1:P3})", midpt,
((double) midpt)/total);
Console.WriteLine(s);
cte.Signal();
}
}
// The example displays output like the following:
// Thread Thread2:
// Random Numbers: 3,204,021
// Midpoint values: 3,156 (0.099 %)
// Thread Thread0:
// Random Numbers: 4,073,592
// Midpoint values: 4,015 (0.099 %)
// Thread Thread1:
// Random Numbers: 2,828,192
// Midpoint values: 2,829 (0.100 %)
//
// Total midpoint values: 10,000 (0.099 %)
// Total number of values: 10,105,805
Imports System.Threading
Module Example
Const LOWERBOUND As Integer = 0
Const UPPERBOUND As Integer = 1001
Dim lockObj As New Object()
Dim rnd As New Random()
Dim cte As CountdownEvent
Dim totalCount As Integer = 0
Dim totalMidpoint As Integer = 0
Dim midpointCount As Integer = 10000
Public Sub Main()
cte = New CountdownEvent(1)
' Start three threads.
For ctr As Integer = 0 To 2
cte.AddCount()
Dim th As New Thread(AddressOf GenerateNumbers)
th.Name = "Thread" + ctr.ToString()
th.Start()
Next
cte.Signal()
cte.Wait()
Console.WriteLine()
Console.WriteLine("Total midpoint values: {0,10:N0} ({1:P3})",
totalMidpoint, totalMidpoint/totalCount)
Console.WriteLine("Total number of values: {0,10:N0}",
totalCount)
End Sub
Private Sub GenerateNumbers()
Dim midpoint As Integer = (upperBound - lowerBound) \ 2
Dim value As Integer = 0
Dim total As Integer = 0
Dim midpt As Integer = 0
Do
SyncLock lockObj
value = rnd.Next(lowerBound, upperBound)
End SyncLock
If value = midpoint Then
Interlocked.Decrement(midpointCount)
midpt += 1
End If
total += 1
Loop While midpointCount > 0
Interlocked.Add(totalCount, total)
Interlocked.Add(totalMidpoint, midpt)
Dim s As String = String.Format("Thread {0}:", Thread.CurrentThread.Name) + vbCrLf +
String.Format(" Random Numbers: {0:N0}", total) + vbCrLf +
String.Format(" Midpoint values: {0:N0} ({1:P3})", midpt, midpt/total)
Console.WriteLine(s)
cte.Signal()
End Sub
End Module
' The example displays output like the following:
' Thread Thread2:
' Random Numbers: 3,204,021
' Midpoint values: 3,156 (0.099 %)
' Thread Thread0:
' Random Numbers: 4,073,592
' Midpoint values: 4,015 (0.099 %)
' Thread Thread1:
' Random Numbers: 2,828,192
' Midpoint values: 2,829 (0.100 %)
'
' Total midpoint values: 10,000 (0.099 %)
' Total number of values: 10,105,805
The following example is similar to the previous one, except that it uses the Task class instead of a thread procedure to generate 50,000 random midpoint integers. In this example, a lambda expression replaces the GenerateNumbers
thread procedure, and the call to the Task.WaitAll method eliminates the need for the CountdownEvent object.
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
public class Example
{
const int LOWERBOUND = 0;
const int UPPERBOUND = 1001;
static Object lockObj = new Object();
static Random rnd = new Random();
static int totalCount = 0;
static int totalMidpoint = 0;
static int midpointCount = 50000;
public static async Task Main()
{
List<Task> tasks = new List<Task>();
// Start three tasks.
for (int ctr = 0; ctr <= 2; ctr++)
tasks.Add(Task.Run( () => { int midpoint = (UPPERBOUND - LOWERBOUND) / 2;
int value = 0;
int total = 0;
int midpt = 0;
do {
lock (lockObj) {
value = rnd.Next(LOWERBOUND, UPPERBOUND);
}
if (value == midpoint) {
Interlocked.Decrement(ref midpointCount);
midpt++;
}
total++;
} while (Volatile.Read(ref midpointCount) > 0);
Interlocked.Add(ref totalCount, total);
Interlocked.Add(ref totalMidpoint, midpt);
string s = String.Format("Task {0}:\n", Task.CurrentId) +
String.Format(" Random Numbers: {0:N0}\n", total) +
String.Format(" Midpoint values: {0:N0} ({1:P3})", midpt,
((double) midpt)/total);
Console.WriteLine(s);
} ));
await Task.WhenAll(tasks.ToArray());
Console.WriteLine();
Console.WriteLine("Total midpoint values: {0,10:N0} ({1:P3})",
totalMidpoint, totalMidpoint/((double)totalCount));
Console.WriteLine("Total number of values: {0,10:N0}",
totalCount);
}
}
// The example displays output like the following:
// Task 1:
// Random Numbers: 24,530,624
// Midpoint values: 24,675 (0.101 %)
// Task 2:
// Random Numbers: 7,079,718
// Midpoint values: 7,093 (0.100 %)
// Task 3:
// Random Numbers: 18,284,617
// Midpoint values: 18,232 (0.100 %)
//
// Total midpoint values: 50,000 (0.100 %)
// Total number of values: 49,894,959
Imports System.Collections.Generic
Imports System.Threading
Imports System.Threading.Tasks
Module Example
Const LOWERBOUND As Integer = 0
Const UPPERBOUND As Integer = 1001
Dim lockObj As New Object()
Dim rnd As New Random()
Dim totalCount As Integer = 0
Dim totalMidpoint As Integer = 0
Dim midpointCount As Integer = 50000
Public Sub Main()
Dim tasks As New List(Of Task)()
' Start three tasks.
For ctr As Integer = 0 To 2
tasks.Add( Task.Run(Sub()
Dim midpoint As Integer = (upperBound - lowerBound) \ 2
Dim value As Integer = 0
Dim total As Integer = 0
Dim midpt As Integer = 0
Do
SyncLock lockObj
value = rnd.Next(lowerBound, upperBound)
End SyncLock
If value = midpoint Then
Interlocked.Decrement(midpointCount)
midpt += 1
End If
total += 1
Loop While midpointCount > 0
Interlocked.Add(totalCount, total)
Interlocked.Add(totalMidpoint, midpt)
Dim s As String = String.Format("Task {0}:", Task.CurrentId) + vbCrLf +
String.Format(" Random Numbers: {0:N0}", total) + vbCrLf +
String.Format(" Midpoint values: {0:N0} ({1:P3})", midpt, midpt/total)
Console.WriteLine(s)
End Sub ))
Next
Task.WaitAll(tasks.ToArray())
Console.WriteLine()
Console.WriteLine("Total midpoint values: {0,10:N0} ({1:P3})",
totalMidpoint, totalMidpoint/totalCount)
Console.WriteLine("Total number of values: {0,10:N0}",
totalCount)
End Sub
End Module
' The example displays output like the following:
' Task 1:
' Random Numbers: 24,530,624
' Midpoint values: 24,675 (0.101 %)
' Task 2:
' Random Numbers: 7,079,718
' Midpoint values: 7,093 (0.100 %)
' Task 3:
' Random Numbers: 18,284,617
' Midpoint values: 18,232 (0.100 %)
'
' Total midpoint values: 50,000 (0.100 %)
' Total number of values: 49,894,959
Remarks
This method handles an overflow condition by wrapping: If location
= Int32.MinValue, location
- 1 = Int32.MaxValue. No exception is thrown.
See also
Applies to
Decrement(UInt32)
- Source:
- Interlocked.cs
- Source:
- Interlocked.cs
- Source:
- Interlocked.cs
Important
This API is not CLS-compliant.
Decrements a specified variable and stores the result, as an atomic operation.
public:
static System::UInt32 Decrement(System::UInt32 % location);
[System.CLSCompliant(false)]
public static uint Decrement (ref uint location);
[<System.CLSCompliant(false)>]
static member Decrement : uint32 -> uint32
Public Shared Function Decrement (ByRef location As UInteger) As UInteger
Parameters
- location
- UInt32
The variable whose value is to be decremented.
Returns
The value of the variable immediately after the decrement operation finished.
- Attributes
Exceptions
The address of location
is a null
pointer.
Applies to
Decrement(UInt64)
- Source:
- Interlocked.cs
- Source:
- Interlocked.cs
- Source:
- Interlocked.cs
Important
This API is not CLS-compliant.
Decrements a specified variable and stores the result, as an atomic operation.
public:
static System::UInt64 Decrement(System::UInt64 % location);
[System.CLSCompliant(false)]
public static ulong Decrement (ref ulong location);
[<System.CLSCompliant(false)>]
static member Decrement : uint64 -> uint64
Public Shared Function Decrement (ByRef location As ULong) As ULong
Parameters
- location
- UInt64
The variable whose value is to be decremented.
Returns
The value of the variable immediately after the decrement operation finished.
- Attributes
Exceptions
The address of location
is a null
pointer.