DrawingContext.PushOpacity Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Pushes the specified opacity setting onto the drawing context.
Overloads
PushOpacity(Double) |
Pushes the specified opacity setting onto the drawing context. |
PushOpacity(Double, AnimationClock) |
Pushes the specified opacity setting onto the drawing context and applies the specified animation clock. |
PushOpacity(Double)
Pushes the specified opacity setting onto the drawing context.
public:
abstract void PushOpacity(double opacity);
public abstract void PushOpacity (double opacity);
abstract member PushOpacity : double -> unit
Public MustOverride Sub PushOpacity (opacity As Double)
Parameters
- opacity
- Double
The opacity factor to apply to subsequent drawing commands. This factor is cumulative with previous PushOpacity(Double) operations.
Examples
The following example demonstrates the PushOpacity, PushEffect, and Pop commands.
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Navigation;
using System.Windows.Media.Effects;
namespace SDKSample
{
public class PushEffectExample : Page
{
public PushEffectExample()
{
Pen shapeOutlinePen = new Pen(Brushes.Black, 2);
shapeOutlinePen.Freeze();
// Create a DrawingGroup
DrawingGroup dGroup = new DrawingGroup();
// Obtain a DrawingContext from
// the DrawingGroup.
using (DrawingContext dc = dGroup.Open())
{
// Draw a rectangle at full opacity.
dc.DrawRectangle(Brushes.Blue, shapeOutlinePen, new Rect(0, 0, 25, 25));
// Push an opacity change of 0.5.
// The opacity of each subsequent drawing will
// will be multiplied by 0.5.
dc.PushOpacity(0.5);
// This rectangle is drawn at 50% opacity.
dc.DrawRectangle(Brushes.Blue, shapeOutlinePen, new Rect(25, 25, 25, 25));
// Blurs subsquent drawings.
dc.PushEffect(new BlurBitmapEffect(), null);
// This rectangle is blurred and drawn at 50% opacity (0.5 x 0.5).
dc.DrawRectangle(Brushes.Blue, shapeOutlinePen, new Rect(50, 50, 25, 25));
// This rectangle is also blurred and drawn at 50% opacity.
dc.DrawRectangle(Brushes.Blue, shapeOutlinePen, new Rect(75, 75, 25, 25));
// Stop applying the blur to subsquent drawings.
dc.Pop();
// This rectangle is drawn at 50% opacity with no blur effect.
dc.DrawRectangle(Brushes.Blue, shapeOutlinePen, new Rect(100, 100, 25, 25));
}
// Display the drawing using an image control.
Image theImage = new Image();
DrawingImage dImageSource = new DrawingImage(dGroup);
theImage.Source = dImageSource;
this.Content = theImage;
}
}
}
Imports System.Windows.Media.Animation
Imports System.Windows.Media.Effects
Namespace SDKSample
Public Class PushEffectExample
Inherits Page
Public Sub New()
Dim shapeOutlinePen As New Pen(Brushes.Black, 2)
shapeOutlinePen.Freeze()
' Create a DrawingGroup
Dim dGroup As New DrawingGroup()
' Obtain a DrawingContext from
' the DrawingGroup.
Using dc As DrawingContext = dGroup.Open()
' Draw a rectangle at full opacity.
dc.DrawRectangle(Brushes.Blue, shapeOutlinePen, New Rect(0, 0, 25, 25))
' Push an opacity change of 0.5.
' The opacity of each subsequent drawing will
' will be multiplied by 0.5.
dc.PushOpacity(0.5)
' This rectangle is drawn at 50% opacity.
dc.DrawRectangle(Brushes.Blue, shapeOutlinePen, New Rect(25, 25, 25, 25))
' Blurs subsquent drawings.
dc.PushEffect(New BlurBitmapEffect(), Nothing)
' This rectangle is blurred and drawn at 50% opacity (0.5 x 0.5).
dc.DrawRectangle(Brushes.Blue, shapeOutlinePen, New Rect(50, 50, 25, 25))
' This rectangle is also blurred and drawn at 50% opacity.
dc.DrawRectangle(Brushes.Blue, shapeOutlinePen, New Rect(75, 75, 25, 25))
' Stop applying the blur to subsquent drawings.
dc.Pop()
' This rectangle is drawn at 50% opacity with no blur effect.
dc.DrawRectangle(Brushes.Blue, shapeOutlinePen, New Rect(100, 100, 25, 25))
End Using
' Display the drawing using an image control.
Dim theImage As New Image()
Dim dImageSource As New DrawingImage(dGroup)
theImage.Source = dImageSource
Me.Content = theImage
End Sub
End Class
End Namespace
Remarks
The opacity is blended into all subsequent drawing commands until it is removed by the Pop command.
Applies to
PushOpacity(Double, AnimationClock)
Pushes the specified opacity setting onto the drawing context and applies the specified animation clock.
public:
abstract void PushOpacity(double opacity, System::Windows::Media::Animation::AnimationClock ^ opacityAnimations);
public abstract void PushOpacity (double opacity, System.Windows.Media.Animation.AnimationClock opacityAnimations);
abstract member PushOpacity : double * System.Windows.Media.Animation.AnimationClock -> unit
Public MustOverride Sub PushOpacity (opacity As Double, opacityAnimations As AnimationClock)
Parameters
- opacity
- Double
The opacity factor to apply to subsequent drawing commands. This factor is cumulative with previous PushOpacity(Double) operations.
- opacityAnimations
- AnimationClock
The clock with which to animate the opacity value, or null
for no animation. This clock must be created from an AnimationTimeline that can animate Double values.
Remarks
The opacity is blended into all subsequent drawing commands until it is removed by the Pop command.