WeakReference Kelas
Definisi
Penting
Beberapa informasi terkait produk prarilis yang dapat diubah secara signifikan sebelum dirilis. Microsoft tidak memberikan jaminan, tersirat maupun tersurat, sehubungan dengan informasi yang diberikan di sini.
Mewakili referensi lemah, yang mereferensikan objek sambil tetap memungkinkan objek tersebut direklamasi oleh pengumpulan sampah.
public ref class WeakReference
public ref class WeakReference : System::Runtime::Serialization::ISerializable
public class WeakReference
public class WeakReference : System.Runtime.Serialization.ISerializable
[System.Serializable]
public class WeakReference : System.Runtime.Serialization.ISerializable
[System.Serializable]
[System.Runtime.InteropServices.ComVisible(true)]
public class WeakReference : System.Runtime.Serialization.ISerializable
type WeakReference = class
type WeakReference = class
interface ISerializable
[<System.Serializable>]
type WeakReference = class
interface ISerializable
[<System.Serializable>]
[<System.Runtime.InteropServices.ComVisible(true)>]
type WeakReference = class
interface ISerializable
Public Class WeakReference
Public Class WeakReference
Implements ISerializable
- Warisan
-
WeakReference
- Atribut
- Penerapan
Contoh
Contoh berikut menunjukkan bagaimana Anda dapat menggunakan referensi yang lemah untuk mempertahankan cache objek sebagai sumber daya untuk aplikasi. Cache dibangun menggunakan objek yang IDictionary<TKey,TValue>WeakReference dikunci oleh nilai indeks. Properti Target untuk WeakReference objek adalah objek dalam array byte yang mewakili data.
Contoh mengakses objek secara acak di cache. Jika objek direklamasi untuk pengumpulan sampah, objek data baru diregenerasi; jika tidak, objek tersedia untuk diakses karena referensi yang lemah.
using System;
using System.Collections.Generic;
public class Program
{
public static void Main()
{
// Create the cache.
int cacheSize = 50;
Random r = new Random();
Cache c = new Cache(cacheSize);
string DataName = "";
GC.Collect(0);
// Randomly access objects in the cache.
for (int i = 0; i < c.Count; i++) {
int index = r.Next(c.Count);
// Access the object by getting a property value.
DataName = c[index].Name;
}
// Show results.
double regenPercent = c.RegenerationCount/(double)c.Count;
Console.WriteLine($"Cache size: {c.Count}, Regenerated: {regenPercent:P0}");
}
}
public class Cache
{
// Dictionary to contain the cache.
static Dictionary<int, WeakReference> _cache;
// Track the number of times an object is regenerated.
int regenCount = 0;
public Cache(int count)
{
_cache = new Dictionary<int, WeakReference>();
// Add objects with a short weak reference to the cache.
for (int i = 0; i < count; i++) {
_cache.Add(i, new WeakReference(new Data(i), false));
}
}
// Number of items in the cache.
public int Count
{
get { return _cache.Count; }
}
// Number of times an object needs to be regenerated.
public int RegenerationCount
{
get { return regenCount; }
}
// Retrieve a data object from the cache.
public Data this[int index]
{
get {
Data d = _cache[index].Target as Data;
if (d == null) {
// If the object was reclaimed, generate a new one.
Console.WriteLine("Regenerate object at {0}: Yes", index);
d = new Data(index);
_cache[index].Target = d;
regenCount++;
}
else {
// Object was obtained with the weak reference.
Console.WriteLine("Regenerate object at {0}: No", index);
}
return d;
}
}
}
// This class creates byte arrays to simulate data.
public class Data
{
private byte[] _data;
private string _name;
public Data(int size)
{
_data = new byte[size * 1024];
_name = size.ToString();
}
// Simple property.
public string Name
{
get { return _name; }
}
}
// Example of the last lines of the output:
//
// ...
// Regenerate object at 36: Yes
// Regenerate object at 8: Yes
// Regenerate object at 21: Yes
// Regenerate object at 4: Yes
// Regenerate object at 38: No
// Regenerate object at 7: Yes
// Regenerate object at 2: Yes
// Regenerate object at 43: Yes
// Regenerate object at 38: No
// Cache size: 50, Regenerated: 94%
open System
open System.Collections.Generic
// This class creates byte arrays to simulate data.
type Data(size) =
let _data = Array.zeroCreate<byte> (size * 1024)
// Simple property.
member _.Name =
string size
type Cache(count) =
// Dictionary to contain the cache.
static let mutable _cache = Dictionary<int, WeakReference>()
// Track the number of times an object is regenerated.
let mutable regenCount = 0
do
_cache <- Dictionary<int, WeakReference>()
// Add objects with a short weak reference to the cache.
for i = 0 to count - 1 do
_cache.Add(i, WeakReference(Data i, false))
// Number of items in the cache.
member _.Count =
_cache.Count
// Number of times an object needs to be regenerated.
member _.RegenerationCount =
regenCount
// Retrieve a data object from the cache.
member _.Item
with get (index) =
match _cache[index].Target with
| :? Data as d->
// Object was obtained with the weak reference.
printfn $"Regenerate object at {index}: No"
d
| _ ->
// If the object was reclaimed, generate a new one.
printfn $"Regenerate object at {index}: Yes"
let d = Data index
_cache[index].Target <- d
regenCount <- regenCount + 1
d
// Create the cache.
let cacheSize = 50
let r = Random()
let c = Cache cacheSize
let mutable dataName = ""
GC.Collect 0
// Randomly access objects in the cache.
for _ = 0 to c.Count - 1 do
let index = r.Next c.Count
// Access the object by getting a property value.
dataName <- c[index].Name
// Show results.
let regenPercent = double c.RegenerationCount / double c.Count
printfn $"Cache size: {c.Count}, Regenerated: {regenPercent:P2}%%"
// Example of the last lines of the output:
//
// ...
// Regenerate object at 36: Yes
// Regenerate object at 8: Yes
// Regenerate object at 21: Yes
// Regenerate object at 4: Yes
// Regenerate object at 38: No
// Regenerate object at 7: Yes
// Regenerate object at 2: Yes
// Regenerate object at 43: Yes
// Regenerate object at 38: No
// Cache size: 50, Regenerated: 94%
Imports System.Collections.Generic
Public Class Example
Public Shared Sub Main()
' Create the cache.
Dim cacheSize As Integer = 50
Dim r As Random = New Random()
Dim c As Cache = New Cache(cacheSize)
Dim DataName As String = ""
GC.Collect(0)
' Randomly access objects in the cache.
For ctr As Integer = 0 To C.Count - 1
Dim index As Integer = r.Next(c.Count)
' Access the object by getting a property value.
DataName = c(index).Name
Next
' Show results.
Dim regenPercent As Double = c.RegenerationCount * 100 / c.Count
Console.WriteLine("Cache size: {0}, Regenerated: {1}%", c.Count, regenPercent)
End Sub
End Class
Public Class Cache
' Dictionary to contain the cache.
Private Shared _cache As Dictionary(Of Integer, WeakReference)
' Track the number of times an object is regenerated.
Dim regenCount As Integer = 0
Public Sub New(ByVal count As Integer)
_cache = New Dictionary(Of Integer, WeakReference)
' Add data objects with a short weak reference to the cache.
For ctr = 0 To count - 1
_cache.Add(ctr, New WeakReference(New Data(ctr)))
Next
End Sub
' Number of items in the cache.
Public ReadOnly Property Count() As Integer
Get
Return _cache.Count
End Get
End Property
' Number of times an object needs to be regenerated.
Public ReadOnly Property RegenerationCount() As Integer
Get
Return regenCount
End Get
End Property
' Retrieve a data object from the cache.
Default Public ReadOnly Property Item(ByVal index As Integer) As Data
Get
Dim d As Data = TryCast(_cache(index).Target, Data)
' If the object was reclaimed, generate a new one.
If d Is Nothing Then
Console.WriteLine("Regenerate object at {0}: Yes", index)
d = New Data(index)
_cache(index).Target = d
regenCount += 1
Else
' Object was obtained with the weak reference.
Console.WriteLine("Regenerate object at {0}: No", index.ToString())
End If
Return d
End Get
End Property
End Class
' Class that creates byte arrays to simulate data.
Public Class Data
Private _data() As Byte
Private _name As String
Public Sub New(ByVal size As Integer)
_data = New Byte(((size * 1024)) - 1) {}
_name = size.ToString
End Sub
' Simple property for accessing the object.
Public ReadOnly Property Name() As String
Get
Return _name
End Get
End Property
End Class
' Example of the last lines of the output:
' ...
' Regenerate object at 36: Yes
' Regenerate object at 8: Yes
' Regenerate object at 21: Yes
' Regenerate object at 4: Yes
' Regenerate object at 38: No
' Regenerate object at 7: Yes
' Regenerate object at 2: Yes
' Regenerate object at 43: Yes
' Regenerate object at 38: No
' Cache size: 50, Regenerated: 94%
Keterangan
Referensi yang lemah memungkinkan pengumpul sampah untuk mengumpulkan objek sambil tetap memungkinkan aplikasi mengakses objek. Jika Anda membutuhkan objek, Anda masih dapat memperoleh referensi yang kuat untuk itu dan mencegahnya dikumpulkan. Untuk informasi selengkapnya tentang cara menggunakan referensi lemah pendek dan panjang, lihat Referensi Lemah.
Konstruktor
| Nama | Deskripsi |
|---|---|
| WeakReference(Object, Boolean) |
Menginisialisasi instans WeakReference baru kelas, mereferensikan objek yang ditentukan dan menggunakan pelacakan kebangkitan yang ditentukan. |
| WeakReference(Object) |
Menginisialisasi instans WeakReference baru kelas, mereferensikan objek yang ditentukan. |
| WeakReference(SerializationInfo, StreamingContext) |
Kedaluwarsa.
Menginisialisasi instans WeakReference baru kelas, menggunakan data yang dideserialisasi dari serialisasi dan objek streaming yang ditentukan. |
Properti
| Nama | Deskripsi |
|---|---|
| IsAlive |
Mendapatkan indikasi apakah objek yang direferensikan oleh objek saat ini WeakReference telah dikumpulkan sampah. |
| Target |
Mendapatkan atau mengatur objek (target) yang dirujuk oleh objek saat ini WeakReference . |
| TrackResurrection |
Mendapatkan indikasi apakah objek yang direferensikan oleh objek saat ini WeakReference dilacak setelah diselesaikan. |
Metode
| Nama | Deskripsi |
|---|---|
| Equals(Object) |
Menentukan apakah objek yang ditentukan sama dengan objek saat ini. (Diperoleh dari Object) |
| Finalize() |
Membuang referensi ke target yang diwakili oleh objek saat ini WeakReference . |
| GetHashCode() |
Berfungsi sebagai fungsi hash default. (Diperoleh dari Object) |
| GetObjectData(SerializationInfo, StreamingContext) |
Kedaluwarsa.
Mengisi SerializationInfo objek dengan semua data yang diperlukan untuk membuat serialisasi objek saat ini WeakReference . |
| GetType() |
Mendapatkan Type instans saat ini. (Diperoleh dari Object) |
| MemberwiseClone() |
Membuat salinan dangkal dari Objectsaat ini. (Diperoleh dari Object) |
| ToString() |
Mengembalikan string yang mewakili objek saat ini. (Diperoleh dari Object) |