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Viewport3D.Camera Properti

Definisi

Mendapatkan atau mengatur objek kamera yang memproyeksikan konten Viewport3D 3-D ke permukaan 2-D dari Viewport3D.

public:
 property System::Windows::Media::Media3D::Camera ^ Camera { System::Windows::Media::Media3D::Camera ^ get(); void set(System::Windows::Media::Media3D::Camera ^ value); };
public System.Windows.Media.Media3D.Camera Camera { get; set; }
member this.Camera : System.Windows.Media.Media3D.Camera with get, set
Public Property Camera As Camera

Nilai Properti

Kamera yang memproyeksikan konten 3-D ke permukaan 2-D.

Contoh

Contoh berikut menunjukkan pengaturan Camera properti menggunakan Viewport3D kode. Untuk melihat keseluruhan kode tempat kutipan ini diambil, lihat Cara: Membuat Adegan 3-D.

// Defines the camera used to view the 3D object. In order to view the 3D object,
// the camera must be positioned and pointed such that the object is within view 
// of the camera.
PerspectiveCamera myPCamera = new PerspectiveCamera();

// Specify where in the 3D scene the camera is.
myPCamera.Position = new Point3D(0, 0, 2);

// Specify the direction that the camera is pointing.
myPCamera.LookDirection = new Vector3D(0, 0, -1);

// Define camera's horizontal field of view in degrees.
myPCamera.FieldOfView = 60;

// Asign the camera to the viewport
myViewport3D.Camera = myPCamera;
' Defines the camera used to view the 3D object. In order to view the 3D object,
' the camera must be positioned and pointed such that the object is within view 
' of the camera.
Dim myPCamera As New PerspectiveCamera()

' Specify where in the 3D scene the camera is.
myPCamera.Position = New Point3D(0, 0, 2)

' Specify the direction that the camera is pointing.
myPCamera.LookDirection = New Vector3D(0, 0, -1)

' Define camera's horizontal field of view in degrees.
myPCamera.FieldOfView = 60

' Asign the camera to the viewport
myViewport3D.Camera = myPCamera

Contoh berikut menunjukkan pengaturan Camera properti menggunakan Viewport3D Extensible Application Markup Language (XAML). Untuk melihat keseluruhan kode tempat kutipan ini diambil, lihat Cara: Membuat Adegan 3-D.

<!-- Add a camera. -->
<Viewport3D.Camera>
    <PerspectiveCamera FarPlaneDistance="20" LookDirection="5,-2,-3" UpDirection="0,1,0" NearPlaneDistance="1" Position="-5,2,3" FieldOfView="45" />
</Viewport3D.Camera>

Keterangan

Properti ini mewakili proyeksi tampilan adegan 3-D.

Informasi Properti Dependensi

Item Nilai
Bidang pengidentifikasi CameraProperty
Properti metadata diatur ke true Tidak

Nota

Jenis metadata pada properti dependensi ini adalah PropertyMetadata, bukan FrameworkPropertyMetadata.

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