Bagikan melalui


NSObject.PerformSelector Metode

Definisi

Overload

PerformSelector(Selector)
PerformSelector(Selector, NSObject)
PerformSelector(Selector, NSObject, NSObject)
PerformSelector(Selector, NSObject, Double)

Memanggil pemilih pada instans saat ini dan jika obj bukan null, pemilih meneruskan ini sebagai parameter tunggalnya.

PerformSelector(Selector, NSObject, Double, NSString[])
PerformSelector(Selector, NSThread, NSObject, Boolean)
PerformSelector(Selector, NSThread, NSObject, Boolean, NSString[])

PerformSelector(Selector)

[Foundation.Export("performSelector:")]
public virtual Foundation.NSObject PerformSelector (ObjCRuntime.Selector aSelector);
abstract member PerformSelector : ObjCRuntime.Selector -> Foundation.NSObject
override this.PerformSelector : ObjCRuntime.Selector -> Foundation.NSObject

Parameter

aSelector
Selector

Mengembalikan

Penerapan

Atribut

Berlaku untuk

PerformSelector(Selector, NSObject)

[Foundation.Export("performSelector:withObject:")]
public virtual Foundation.NSObject PerformSelector (ObjCRuntime.Selector aSelector, Foundation.NSObject anObject);
abstract member PerformSelector : ObjCRuntime.Selector * Foundation.NSObject -> Foundation.NSObject
override this.PerformSelector : ObjCRuntime.Selector * Foundation.NSObject -> Foundation.NSObject

Parameter

aSelector
Selector
anObject
NSObject

Mengembalikan

Penerapan

Atribut

Berlaku untuk

PerformSelector(Selector, NSObject, NSObject)

[Foundation.Export("performSelector:withObject:withObject:")]
public virtual Foundation.NSObject PerformSelector (ObjCRuntime.Selector aSelector, Foundation.NSObject object1, Foundation.NSObject object2);
abstract member PerformSelector : ObjCRuntime.Selector * Foundation.NSObject * Foundation.NSObject -> Foundation.NSObject
override this.PerformSelector : ObjCRuntime.Selector * Foundation.NSObject * Foundation.NSObject -> Foundation.NSObject

Parameter

aSelector
Selector
object1
NSObject
object2
NSObject

Mengembalikan

Penerapan

Atribut

Berlaku untuk

PerformSelector(Selector, NSObject, Double)

Memanggil pemilih pada instans saat ini dan jika obj bukan null, pemilih meneruskan ini sebagai parameter tunggalnya.

[Foundation.Export("performSelector:withObject:afterDelay:")]
public virtual void PerformSelector (ObjCRuntime.Selector selector, Foundation.NSObject withObject, double delay);
abstract member PerformSelector : ObjCRuntime.Selector * Foundation.NSObject * double -> unit
override this.PerformSelector : ObjCRuntime.Selector * Foundation.NSObject * double -> unit

Parameter

selector
Selector
withObject
NSObject

Untuk ditambahkan.

Parameter ini dapat berupa null.

delay
Double

Penundaan dalam detik sebelum metode dipanggil.

Atribut

Keterangan

public override bool FinishedLaunching (UIApplication app, NSDictionary options)
{
	window = new UIWindow (UIScreen.MainScreen.Bounds);
	window.MakeKeyAndVisible ();
	// Invoke our method in 10 seconds
	PerformSelector (new MonoTouch.ObjCRuntime.Selector ("demo:"), new NSString ("hello world"), 10);
	return true;
}
// This registers the method "RunDemo" as responding to the selector "demo:"
[Export ("demo:")]
void RunDemo (NSString arg)
{
	Console.WriteLine ("This is the parameter I got {0}", arg);
}

Berlaku untuk

PerformSelector(Selector, NSObject, Double, NSString[])

[Foundation.Export("performSelector:withObject:afterDelay:inModes:")]
public virtual void PerformSelector (ObjCRuntime.Selector selector, Foundation.NSObject withObject, double afterDelay, Foundation.NSString[] nsRunLoopModes);
abstract member PerformSelector : ObjCRuntime.Selector * Foundation.NSObject * double * Foundation.NSString[] -> unit
override this.PerformSelector : ObjCRuntime.Selector * Foundation.NSObject * double * Foundation.NSString[] -> unit

Parameter

selector
Selector
withObject
NSObject

Untuk ditambahkan.

Parameter ini dapat berupa null.

afterDelay
Double
nsRunLoopModes
NSString[]
Atribut

Berlaku untuk

PerformSelector(Selector, NSThread, NSObject, Boolean)

[Foundation.Export("performSelector:onThread:withObject:waitUntilDone:")]
public virtual void PerformSelector (ObjCRuntime.Selector selector, Foundation.NSThread onThread, Foundation.NSObject withObject, bool waitUntilDone);
abstract member PerformSelector : ObjCRuntime.Selector * Foundation.NSThread * Foundation.NSObject * bool -> unit
override this.PerformSelector : ObjCRuntime.Selector * Foundation.NSThread * Foundation.NSObject * bool -> unit

Parameter

selector
Selector
onThread
NSThread
withObject
NSObject

Untuk ditambahkan.

Parameter ini dapat berupa null.

waitUntilDone
Boolean
Atribut

Berlaku untuk

PerformSelector(Selector, NSThread, NSObject, Boolean, NSString[])

[Foundation.Export("performSelector:onThread:withObject:waitUntilDone:modes:")]
public virtual void PerformSelector (ObjCRuntime.Selector selector, Foundation.NSThread onThread, Foundation.NSObject withObject, bool waitUntilDone, Foundation.NSString[] nsRunLoopModes);
abstract member PerformSelector : ObjCRuntime.Selector * Foundation.NSThread * Foundation.NSObject * bool * Foundation.NSString[] -> unit
override this.PerformSelector : ObjCRuntime.Selector * Foundation.NSThread * Foundation.NSObject * bool * Foundation.NSString[] -> unit

Parameter

selector
Selector
onThread
NSThread
withObject
NSObject

Untuk ditambahkan.

Parameter ini dapat berupa null.

waitUntilDone
Boolean
nsRunLoopModes
NSString[]
Atribut

Berlaku untuk