MPSCnnBatchNormalizationDataSource_Extensions.UpdateMeanAndVariance Metode
Definisi
Penting
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Overload
UpdateMeanAndVariance(IMPSCnnBatchNormalizationDataSource, MPSCnnBatchNormalizationState) | |
UpdateMeanAndVariance(IMPSCnnBatchNormalizationDataSource, IMTLCommandBuffer, MPSCnnBatchNormalizationState) |
UpdateMeanAndVariance(IMPSCnnBatchNormalizationDataSource, MPSCnnBatchNormalizationState)
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public static bool UpdateMeanAndVariance (this MetalPerformanceShaders.IMPSCnnBatchNormalizationDataSource This, MetalPerformanceShaders.MPSCnnBatchNormalizationState batchNormalizationState);
static member UpdateMeanAndVariance : MetalPerformanceShaders.IMPSCnnBatchNormalizationDataSource * MetalPerformanceShaders.MPSCnnBatchNormalizationState -> bool
Parameter
- batchNormalizationState
- MPSCnnBatchNormalizationState
Mengembalikan
- Atribut
Berlaku untuk
UpdateMeanAndVariance(IMPSCnnBatchNormalizationDataSource, IMTLCommandBuffer, MPSCnnBatchNormalizationState)
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public static MetalPerformanceShaders.MPSCnnNormalizationMeanAndVarianceState UpdateMeanAndVariance (this MetalPerformanceShaders.IMPSCnnBatchNormalizationDataSource This, Metal.IMTLCommandBuffer commandBuffer, MetalPerformanceShaders.MPSCnnBatchNormalizationState batchNormalizationState);
static member UpdateMeanAndVariance : MetalPerformanceShaders.IMPSCnnBatchNormalizationDataSource * Metal.IMTLCommandBuffer * MetalPerformanceShaders.MPSCnnBatchNormalizationState -> MetalPerformanceShaders.MPSCnnNormalizationMeanAndVarianceState
Parameter
- commandBuffer
- IMTLCommandBuffer
- batchNormalizationState
- MPSCnnBatchNormalizationState
Mengembalikan
- Atribut