DictationEventData.Initialize Method
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Used to initialize/reset the event and populate the data.
public void Initialize (Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource inputSource, string dictationResult, UnityEngine.AudioClip dictationAudioClip = default);
member this.Initialize : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * string * UnityEngine.AudioClip -> unit
Public Sub Initialize (inputSource As IMixedRealityInputSource, dictationResult As String, Optional dictationAudioClip As AudioClip = Nothing)
- inputSource
- IMixedRealityInputSource
- dictationResult
- String
- dictationAudioClip
- UnityEngine.AudioClip