MixedRealityInputSystem.RaiseGestureCompleted Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
RaiseGestureCompleted(IMixedRealityController, MixedRealityInputAction) |
Raise the Gesture Completed Event. |
RaiseGestureCompleted(IMixedRealityController, MixedRealityInputAction, MixedRealityPose) |
Raise the Gesture Completed Event. |
RaiseGestureCompleted(IMixedRealityController, MixedRealityInputAction, Quaternion) |
Raise the Gesture Completed Event. |
RaiseGestureCompleted(IMixedRealityController, MixedRealityInputAction, Vector2) |
Raise the Gesture Completed Event. |
RaiseGestureCompleted(IMixedRealityController, MixedRealityInputAction, Vector3) |
Raise the Gesture Completed Event. |
RaiseGestureCompleted(IMixedRealityController, MixedRealityInputAction)
Raise the Gesture Completed Event.
public:
virtual void RaiseGestureCompleted(Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction action);
public void RaiseGestureCompleted (Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction action);
abstract member RaiseGestureCompleted : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction -> unit
override this.RaiseGestureCompleted : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction -> unit
Public Sub RaiseGestureCompleted (controller As IMixedRealityController, action As MixedRealityInputAction)
Parameters
- controller
- IMixedRealityController
- action
- MixedRealityInputAction
Implements
Applies to
RaiseGestureCompleted(IMixedRealityController, MixedRealityInputAction, MixedRealityPose)
Raise the Gesture Completed Event.
public:
virtual void RaiseGestureCompleted(Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction action, Microsoft::MixedReality::Toolkit::Utilities::MixedRealityPose inputData);
public void RaiseGestureCompleted (Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction action, Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose inputData);
abstract member RaiseGestureCompleted : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose -> unit
override this.RaiseGestureCompleted : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose -> unit
Public Sub RaiseGestureCompleted (controller As IMixedRealityController, action As MixedRealityInputAction, inputData As MixedRealityPose)
Parameters
- controller
- IMixedRealityController
- action
- MixedRealityInputAction
- inputData
- MixedRealityPose
Implements
Applies to
RaiseGestureCompleted(IMixedRealityController, MixedRealityInputAction, Quaternion)
Raise the Gesture Completed Event.
public:
virtual void RaiseGestureCompleted(Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction action, UnityEngine::Quaternion inputData);
public void RaiseGestureCompleted (Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction action, UnityEngine.Quaternion inputData);
abstract member RaiseGestureCompleted : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * UnityEngine.Quaternion -> unit
override this.RaiseGestureCompleted : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * UnityEngine.Quaternion -> unit
Public Sub RaiseGestureCompleted (controller As IMixedRealityController, action As MixedRealityInputAction, inputData As Quaternion)
Parameters
- controller
- IMixedRealityController
- action
- MixedRealityInputAction
- inputData
- UnityEngine.Quaternion
Implements
Applies to
RaiseGestureCompleted(IMixedRealityController, MixedRealityInputAction, Vector2)
Raise the Gesture Completed Event.
public:
virtual void RaiseGestureCompleted(Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction action, UnityEngine::Vector2 inputData);
public void RaiseGestureCompleted (Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction action, UnityEngine.Vector2 inputData);
abstract member RaiseGestureCompleted : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * UnityEngine.Vector2 -> unit
override this.RaiseGestureCompleted : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * UnityEngine.Vector2 -> unit
Public Sub RaiseGestureCompleted (controller As IMixedRealityController, action As MixedRealityInputAction, inputData As Vector2)
Parameters
- controller
- IMixedRealityController
- action
- MixedRealityInputAction
- inputData
- UnityEngine.Vector2
Implements
Applies to
RaiseGestureCompleted(IMixedRealityController, MixedRealityInputAction, Vector3)
Raise the Gesture Completed Event.
public:
virtual void RaiseGestureCompleted(Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction action, UnityEngine::Vector3 inputData);
public void RaiseGestureCompleted (Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction action, UnityEngine.Vector3 inputData);
abstract member RaiseGestureCompleted : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * UnityEngine.Vector3 -> unit
override this.RaiseGestureCompleted : Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * UnityEngine.Vector3 -> unit
Public Sub RaiseGestureCompleted (controller As IMixedRealityController, action As MixedRealityInputAction, inputData As Vector3)
Parameters
- controller
- IMixedRealityController
- action
- MixedRealityInputAction
- inputData
- UnityEngine.Vector3