MixedRealityInputSystem.RaisePositionInputChanged Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
RaisePositionInputChanged(IMixedRealityInputSource, Handedness, MixedRealityInputAction, Vector2) |
Raise the 2 degrees of freedom input event. |
RaisePositionInputChanged(IMixedRealityInputSource, Handedness, MixedRealityInputAction, Vector3) |
Raise the 3 degrees of freedom input event. |
RaisePositionInputChanged(IMixedRealityInputSource, Handedness, MixedRealityInputAction, Vector2)
Raise the 2 degrees of freedom input event.
public:
virtual void RaisePositionInputChanged(Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputSource ^ source, Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction inputAction, UnityEngine::Vector2 inputPosition);
public void RaisePositionInputChanged (Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource source, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction inputAction, UnityEngine.Vector2 inputPosition);
abstract member RaisePositionInputChanged : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * UnityEngine.Vector2 -> unit
override this.RaisePositionInputChanged : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * UnityEngine.Vector2 -> unit
Public Sub RaisePositionInputChanged (source As IMixedRealityInputSource, handedness As Handedness, inputAction As MixedRealityInputAction, inputPosition As Vector2)
Parameters
- source
- IMixedRealityInputSource
- handedness
- Handedness
- inputAction
- MixedRealityInputAction
- inputPosition
- UnityEngine.Vector2
Implements
Applies to
RaisePositionInputChanged(IMixedRealityInputSource, Handedness, MixedRealityInputAction, Vector3)
Raise the 3 degrees of freedom input event.
public:
virtual void RaisePositionInputChanged(Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputSource ^ source, Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction inputAction, UnityEngine::Vector3 position);
public void RaisePositionInputChanged (Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource source, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction inputAction, UnityEngine.Vector3 position);
abstract member RaisePositionInputChanged : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * UnityEngine.Vector3 -> unit
override this.RaisePositionInputChanged : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * UnityEngine.Vector3 -> unit
Public Sub RaisePositionInputChanged (source As IMixedRealityInputSource, handedness As Handedness, inputAction As MixedRealityInputAction, position As Vector3)
Parameters
- source
- IMixedRealityInputSource
- handedness
- Handedness
- inputAction
- MixedRealityInputAction
- position
- UnityEngine.Vector3