MixedRealityInputSystem.RaiseSourcePositionChanged Method
Definition
Important
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Overloads
RaiseSourcePositionChanged(IMixedRealityInputSource, IMixedRealityController, Vector3) |
Raise the event that the Input Source position was changed. |
RaiseSourcePositionChanged(IMixedRealityInputSource, IMixedRealityController, Vector2) |
Raise the event that the Input Source position was changed. |
RaiseSourcePositionChanged(IMixedRealityInputSource, IMixedRealityController, Vector3)
Raise the event that the Input Source position was changed.
public:
virtual void RaiseSourcePositionChanged(Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputSource ^ source, Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, UnityEngine::Vector3 position);
public void RaiseSourcePositionChanged (Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource source, Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, UnityEngine.Vector3 position);
abstract member RaiseSourcePositionChanged : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * UnityEngine.Vector3 -> unit
override this.RaiseSourcePositionChanged : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * UnityEngine.Vector3 -> unit
Public Sub RaiseSourcePositionChanged (source As IMixedRealityInputSource, controller As IMixedRealityController, position As Vector3)
Parameters
- source
- IMixedRealityInputSource
- controller
- IMixedRealityController
- position
- UnityEngine.Vector3
Implements
Applies to
RaiseSourcePositionChanged(IMixedRealityInputSource, IMixedRealityController, Vector2)
Raise the event that the Input Source position was changed.
public:
virtual void RaiseSourcePositionChanged(Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputSource ^ source, Microsoft::MixedReality::Toolkit::Input::IMixedRealityController ^ controller, UnityEngine::Vector2 position);
public void RaiseSourcePositionChanged (Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource source, Microsoft.MixedReality.Toolkit.Input.IMixedRealityController controller, UnityEngine.Vector2 position);
abstract member RaiseSourcePositionChanged : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * UnityEngine.Vector2 -> unit
override this.RaiseSourcePositionChanged : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Input.IMixedRealityController * UnityEngine.Vector2 -> unit
Public Sub RaiseSourcePositionChanged (source As IMixedRealityInputSource, controller As IMixedRealityController, position As Vector2)
Parameters
- source
- IMixedRealityInputSource
- controller
- IMixedRealityController
- position
- UnityEngine.Vector2