SimulatedGestureHand Class
Definition
Important
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public ref class SimulatedGestureHand : Microsoft::MixedReality::Toolkit::Input::SimulatedHand
[Microsoft.MixedReality.Toolkit.Input.MixedRealityController(Microsoft.MixedReality.Toolkit.Input.SupportedControllerType.GGVHand, new Microsoft.MixedReality.Toolkit.Utilities.Handedness[] { Microsoft.MixedReality.Toolkit.Utilities.Handedness.Left, Microsoft.MixedReality.Toolkit.Utilities.Handedness.Right, Microsoft.MixedReality.Toolkit.Utilities.Handedness.None }, "", (Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerConfigurationFlags) 0)]
public class SimulatedGestureHand : Microsoft.MixedReality.Toolkit.Input.SimulatedHand
[Microsoft.MixedReality.Toolkit.Input.MixedRealityController(Microsoft.MixedReality.Toolkit.Input.SupportedControllerType.GGVHand, new Microsoft.MixedReality.Toolkit.Utilities.Handedness[] { Microsoft.MixedReality.Toolkit.Utilities.Handedness.Left, Microsoft.MixedReality.Toolkit.Utilities.Handedness.Right, Microsoft.MixedReality.Toolkit.Utilities.Handedness.None }, "", (Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerConfigurationFlags) 0, Microsoft.MixedReality.Toolkit.Utilities.SupportedUnityXRPipelines.LegacyXR | Microsoft.MixedReality.Toolkit.Utilities.SupportedUnityXRPipelines.XRSDK)]
public class SimulatedGestureHand : Microsoft.MixedReality.Toolkit.Input.SimulatedHand
[<Microsoft.MixedReality.Toolkit.Input.MixedRealityController(Microsoft.MixedReality.Toolkit.Input.SupportedControllerType.GGVHand, new Microsoft.MixedReality.Toolkit.Utilities.Handedness[] { Microsoft.MixedReality.Toolkit.Utilities.Handedness.Left, Microsoft.MixedReality.Toolkit.Utilities.Handedness.Right, Microsoft.MixedReality.Toolkit.Utilities.Handedness.None }, "", (Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerConfigurationFlags) 0)>]
type SimulatedGestureHand = class
inherit SimulatedHand
[<Microsoft.MixedReality.Toolkit.Input.MixedRealityController(Microsoft.MixedReality.Toolkit.Input.SupportedControllerType.GGVHand, new Microsoft.MixedReality.Toolkit.Utilities.Handedness[] { Microsoft.MixedReality.Toolkit.Utilities.Handedness.Left, Microsoft.MixedReality.Toolkit.Utilities.Handedness.Right, Microsoft.MixedReality.Toolkit.Utilities.Handedness.None }, "", (Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerConfigurationFlags) 0, Microsoft.MixedReality.Toolkit.Utilities.SupportedUnityXRPipelines.LegacyXR | Microsoft.MixedReality.Toolkit.Utilities.SupportedUnityXRPipelines.XRSDK)>]
type SimulatedGestureHand = class
inherit SimulatedHand
Public Class SimulatedGestureHand
Inherits SimulatedHand
- Inheritance
- Attributes
Constructors
SimulatedGestureHand(TrackingState, Handedness, IMixedRealityInputSource, MixedRealityInteractionMapping[]) |
Constructor. |
Fields
jointPoses | (Inherited from SimulatedHand) |
Properties
AngularVelocity | (Inherited from BaseController) |
ControllerHandedness |
The designated hand that the Input Source is managing, as defined by the SDK / Unity. (Inherited from BaseController) |
DefaultInteractions |
The GGV default interactions. |
DefaultInteractions |
The default interactions for this controller. (Inherited from BaseController) |
DefaultLeftHandedInteractions |
The default left-handed interactions for this controller. (Inherited from BaseHand) |
DefaultRightHandedInteractions |
The default right-handed interactions for this controller. (Inherited from BaseHand) |
Definition |
Represents the archetypal definition of what this controller supports and can perform. (Inherited from BaseController) |
Enabled |
Is the controller enabled? (Inherited from BaseController) |
HandRay | (Inherited from BaseHand) |
InputSource |
The registered Input Source for this controller (Inherited from BaseController) |
Interactions |
Mapping definition for this controller, linking the Physical inputs to logical Input System Actions (Inherited from BaseController) |
IsInPointingPose | (Inherited from BaseHand) |
IsPositionApproximate |
Indicates the accuracy of the position data being reported. (Inherited from BaseController) |
IsPositionAvailable |
Indicates that this controller is currently providing position data. (Inherited from BaseController) |
IsRotationAvailable |
Indicates that this controller is currently providing rotation data. (Inherited from BaseController) |
SimulationMode | System.Object.SimulationMode |
TrackingState |
Outputs the current state of the Input Source, whether it is tracked or not. As defined by the SDK / Unity. (Inherited from BaseController) |
Velocity | (Inherited from BaseController) |
Visualizer | (Inherited from BaseController) |
Methods
AssignControllerMappings(MixedRealityInteractionMapping[]) |
Load the Interaction mappings for this controller from the configured Controller Mapping profile (Inherited from BaseController) |
GetPalmNormal() | (Inherited from BaseHand) |
SetupConfiguration(Type, InputSourceType) |
Obsolete.
Sets up the configuration based on the Mixed Reality Controller Mapping Profile. (Inherited from BaseController) |
SetupConfiguration(Type) |
Obsolete.
Sets up the configuration based on the Mixed Reality Controller Mapping Profile. (Inherited from BaseController) |
SetupDefaultInteractions() |
Assign the default interactions based on this controller's handedness, if necessary. (Inherited from BaseController) |
SetupDefaultInteractions(Handedness) |
Obsolete.
Assign the default interactions based on controller handedness, if necessary. (Inherited from BaseController) |
TryAddControllerModelToSceneHierarchy(GameObject) | (Inherited from BaseController) |
TryGetJoint(TrackedHandJoint, MixedRealityPose) |
Get the current pose of a hand joint. (Inherited from SimulatedHand) |
TryRenderControllerModel(Type, InputSourceType) |
Try to render a controller model for this controller from the visualization profile. (Inherited from BaseController) |
UpdateHandJoints(SimulatedHandData) |
Updates the positions and orientations of the hand joints of the simulated hand |
UpdateHandJoints(SimulatedHandData) |
Updates the positions and orientations of the hand joints of the simulated hand (Inherited from SimulatedHand) |
UpdateInteractions(SimulatedHandData) |
Updates the interactions raised by the simulated hand |
UpdateState(SimulatedHandData) | (Inherited from SimulatedHand) |
UpdateVelocity() | (Inherited from BaseHand) |