FixedRotationToWorldConstraint.ApplyConstraint(MixedRealityTransform) Method
Definition
Important
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Fix rotation to the rotation from manipulation start
public:
override void ApplyConstraint(Microsoft::MixedReality::Toolkit::Utilities::MixedRealityTransform % transform);
public override void ApplyConstraint (ref Microsoft.MixedReality.Toolkit.Utilities.MixedRealityTransform transform);
override this.ApplyConstraint : MixedRealityTransform -> unit
Public Overrides Sub ApplyConstraint (ByRef transform As MixedRealityTransform)
Parameters
- transform
- MixedRealityTransform