Edit

Bagikan melalui


FixedRotationToWorldConstraint.ApplyConstraint(MixedRealityTransform) Method

Definition

Fix rotation to the rotation from manipulation start

public:
 override void ApplyConstraint(Microsoft::MixedReality::Toolkit::Utilities::MixedRealityTransform % transform);
public override void ApplyConstraint (ref Microsoft.MixedReality.Toolkit.Utilities.MixedRealityTransform transform);
override this.ApplyConstraint : MixedRealityTransform -> unit
Public Overrides Sub ApplyConstraint (ByRef transform As MixedRealityTransform)

Parameters

Applies to