InteractableOnGrabReceiver Constructors
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
InteractableOnGrabReceiver() |
Creates a receiver that raises grab start and end events. |
InteractableOnGrabReceiver(UnityEvent) |
Creates a receiver that raises grab start and end events. |
InteractableOnGrabReceiver()
Creates a receiver that raises grab start and end events.
public:
InteractableOnGrabReceiver();
public InteractableOnGrabReceiver ();
Public Sub New ()
Applies to
InteractableOnGrabReceiver(UnityEvent)
Creates a receiver that raises grab start and end events.
public:
InteractableOnGrabReceiver(UnityEngine::Events::UnityEvent ^ ev);
public InteractableOnGrabReceiver (UnityEngine.Events.UnityEvent ev);
new Microsoft.MixedReality.Toolkit.UI.InteractableOnGrabReceiver : UnityEngine.Events.UnityEvent -> Microsoft.MixedReality.Toolkit.UI.InteractableOnGrabReceiver
Public Sub New (ev As UnityEvent)
Parameters
- ev
- UnityEngine.Events.UnityEvent