BaseMixedRealityLineDataProvider.GetPointInternal Method
Definition
Important
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Overloads
GetPointInternal(Int32) |
Get a point based on point index Point index will be pre-clamped |
GetPointInternal(Single) |
Get a point based on normalized distance along line Normalized distance will be pre-clamped |
GetPointInternal(Int32)
Get a point based on point index Point index will be pre-clamped
protected:
abstract UnityEngine::Vector3 GetPointInternal(int pointIndex);
protected abstract UnityEngine.Vector3 GetPointInternal (int pointIndex);
abstract member GetPointInternal : int -> UnityEngine.Vector3
Protected MustOverride Function GetPointInternal (pointIndex As Integer) As Vector3
Parameters
- pointIndex
- Int32
Returns
UnityEngine.Vector3
Applies to
GetPointInternal(Single)
Get a point based on normalized distance along line Normalized distance will be pre-clamped
protected:
abstract UnityEngine::Vector3 GetPointInternal(float normalizedLength);
protected abstract UnityEngine.Vector3 GetPointInternal (float normalizedLength);
abstract member GetPointInternal : single -> UnityEngine.Vector3
Protected MustOverride Function GetPointInternal (normalizedLength As Single) As Vector3
Parameters
- normalizedLength
- Single
Returns
UnityEngine.Vector3