MathUtilities.DistanceOfPointToLine Method
Definition
Important
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Overloads
DistanceOfPointToLine(Ray, Vector3) |
find unsigned distance of 3D point to an infinite line |
DistanceOfPointToLine(Vector3, Vector3, Vector3) |
Returns the distance between a point and an infinite line defined by two points; linePointA and linePointB |
DistanceOfPointToLine(Ray, Vector3)
find unsigned distance of 3D point to an infinite line
public:
static float DistanceOfPointToLine(UnityEngine::Ray ray, UnityEngine::Vector3 point);
public static float DistanceOfPointToLine (UnityEngine.Ray ray, UnityEngine.Vector3 point);
static member DistanceOfPointToLine : UnityEngine.Ray * UnityEngine.Vector3 -> single
Public Shared Function DistanceOfPointToLine (ray As Ray, point As Vector3) As Single
Parameters
- ray
- UnityEngine.Ray
ray that specifies an infinite line
- point
- UnityEngine.Vector3
3D point
Returns
unsigned perpendicular distance from point to line
Applies to
DistanceOfPointToLine(Vector3, Vector3, Vector3)
Returns the distance between a point and an infinite line defined by two points; linePointA and linePointB
public:
static float DistanceOfPointToLine(UnityEngine::Vector3 point, UnityEngine::Vector3 linePointA, UnityEngine::Vector3 linePointB);
public static float DistanceOfPointToLine (UnityEngine.Vector3 point, UnityEngine.Vector3 linePointA, UnityEngine.Vector3 linePointB);
static member DistanceOfPointToLine : UnityEngine.Vector3 * UnityEngine.Vector3 * UnityEngine.Vector3 -> single
Public Shared Function DistanceOfPointToLine (point As Vector3, linePointA As Vector3, linePointB As Vector3) As Single
Parameters
- point
- UnityEngine.Vector3
- linePointA
- UnityEngine.Vector3
- linePointB
- UnityEngine.Vector3