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MixedRealityTransform Constructors

Definition

Overloads

MixedRealityTransform(Transform)

Constructor.

MixedRealityTransform(Vector3, Quaternion, Vector3)

Constructor.

MixedRealityTransform(Transform)

Constructor.

public:
 MixedRealityTransform(UnityEngine::Transform ^ transform);
public MixedRealityTransform (UnityEngine.Transform transform);
new Microsoft.MixedReality.Toolkit.Utilities.MixedRealityTransform : UnityEngine.Transform -> Microsoft.MixedReality.Toolkit.Utilities.MixedRealityTransform
Public Sub New (transform As Transform)

Parameters

transform
UnityEngine.Transform

Applies to

MixedRealityTransform(Vector3, Quaternion, Vector3)

Constructor.

public:
 MixedRealityTransform(UnityEngine::Vector3 position, UnityEngine::Quaternion rotation, UnityEngine::Vector3 scale);
public MixedRealityTransform (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale);
new Microsoft.MixedReality.Toolkit.Utilities.MixedRealityTransform : UnityEngine.Vector3 * UnityEngine.Quaternion * UnityEngine.Vector3 -> Microsoft.MixedReality.Toolkit.Utilities.MixedRealityTransform
Public Sub New (position As Vector3, rotation As Quaternion, scale As Vector3)

Parameters

position
UnityEngine.Vector3
rotation
UnityEngine.Quaternion
scale
UnityEngine.Vector3

Applies to