Rest.PutAsync Method
Definition
Important
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Overloads
PutAsync(String, Byte[], Dictionary<String,String>, Int32, Boolean, CertificateHandler, Boolean, CancellationToken)
Rest PUT.
public static System.Threading.Tasks.Task<Microsoft.MixedReality.Toolkit.Utilities.Response> PutAsync (string query, byte[] bodyData, System.Collections.Generic.Dictionary<string,string> headers = default, int timeout = -1, bool readResponseData = false, UnityEngine.Networking.CertificateHandler certificateHandler = default, bool disposeCertificateHandlerOnDispose = true, System.Threading.CancellationToken cancellationToken = default);
static member PutAsync : string * byte[] * System.Collections.Generic.Dictionary<string, string> * int * bool * UnityEngine.Networking.CertificateHandler * bool * System.Threading.CancellationToken -> System.Threading.Tasks.Task<Microsoft.MixedReality.Toolkit.Utilities.Response>
Public Shared Function PutAsync (query As String, bodyData As Byte(), Optional headers As Dictionary(Of String, String) = Nothing, Optional timeout As Integer = -1, Optional readResponseData As Boolean = false, Optional certificateHandler As CertificateHandler = Nothing, Optional disposeCertificateHandlerOnDispose As Boolean = true, Optional cancellationToken As CancellationToken = Nothing) As Task(Of Response)
Parameters
- query
- String
Finalized Endpoint Query with parameters.
- bodyData
- Byte[]
Data to be submitted.
- headers
- Dictionary<String,String>
Optional header information for the request.
- timeout
- Int32
Optional time in seconds before request expires.
- readResponseData
- Boolean
Optional bool. If its true, response data will be read from web request download handler.
- certificateHandler
- UnityEngine.Networking.CertificateHandler
Optional certificate handler for custom certificate verification
- disposeCertificateHandlerOnDispose
- Boolean
Optional bool. If true and certificateHandler
is not null, certificateHandler
will be disposed, when the underlying UnityWebRequest is disposed.
- cancellationToken
- CancellationToken
Returns
The response data.
Applies to
PutAsync(String, Byte[], Dictionary<String,String>, Int32, Boolean, CertificateHandler, Boolean)
Rest PUT.
public static System.Threading.Tasks.Task<Microsoft.MixedReality.Toolkit.Utilities.Response> PutAsync (string query, byte[] bodyData, System.Collections.Generic.Dictionary<string,string> headers = default, int timeout = -1, bool readResponseData = false, UnityEngine.Networking.CertificateHandler certificateHandler = default, bool disposeCertificateHandlerOnDispose = true);
static member PutAsync : string * byte[] * System.Collections.Generic.Dictionary<string, string> * int * bool * UnityEngine.Networking.CertificateHandler * bool -> System.Threading.Tasks.Task<Microsoft.MixedReality.Toolkit.Utilities.Response>
Public Shared Function PutAsync (query As String, bodyData As Byte(), Optional headers As Dictionary(Of String, String) = Nothing, Optional timeout As Integer = -1, Optional readResponseData As Boolean = false, Optional certificateHandler As CertificateHandler = Nothing, Optional disposeCertificateHandlerOnDispose As Boolean = true) As Task(Of Response)
Parameters
- query
- String
Finalized Endpoint Query with parameters.
- bodyData
- Byte[]
Data to be submitted.
- headers
- Dictionary<String,String>
Optional header information for the request.
- timeout
- Int32
Optional time in seconds before request expires.
- readResponseData
- Boolean
Optional bool. If its true, response data will be read from web request download handler.
- certificateHandler
- UnityEngine.Networking.CertificateHandler
Optional certificate handler for custom certificate verification
- disposeCertificateHandlerOnDispose
- Boolean
Optional bool. If true and certificateHandler
is not null, certificateHandler
will be disposed, when the underlying UnityWebRequest is disposed.
Returns
The response data.
Applies to
PutAsync(String, String, Dictionary<String,String>, Int32, Boolean, CertificateHandler, Boolean)
Rest PUT.
public static System.Threading.Tasks.Task<Microsoft.MixedReality.Toolkit.Utilities.Response> PutAsync (string query, string jsonData, System.Collections.Generic.Dictionary<string,string> headers = default, int timeout = -1, bool readResponseData = false, UnityEngine.Networking.CertificateHandler certificateHandler = default, bool disposeCertificateHandlerOnDispose = true);
static member PutAsync : string * string * System.Collections.Generic.Dictionary<string, string> * int * bool * UnityEngine.Networking.CertificateHandler * bool -> System.Threading.Tasks.Task<Microsoft.MixedReality.Toolkit.Utilities.Response>
Public Shared Function PutAsync (query As String, jsonData As String, Optional headers As Dictionary(Of String, String) = Nothing, Optional timeout As Integer = -1, Optional readResponseData As Boolean = false, Optional certificateHandler As CertificateHandler = Nothing, Optional disposeCertificateHandlerOnDispose As Boolean = true) As Task(Of Response)
Parameters
- query
- String
Finalized Endpoint Query with parameters.
- jsonData
- String
Data to be submitted.
- headers
- Dictionary<String,String>
Optional header information for the request.
- timeout
- Int32
Optional time in seconds before request expires.
- readResponseData
- Boolean
Optional bool. If its true, response data will be read from web request download handler.
- certificateHandler
- UnityEngine.Networking.CertificateHandler
Optional certificate handler for custom certificate verification
- disposeCertificateHandlerOnDispose
- Boolean
Optional bool. If true and certificateHandler
is not null, certificateHandler
will be disposed, when the underlying UnityWebRequest is disposed.
Returns
The response data.
Applies to
PutAsync(String, String, Dictionary<String,String>, Int32, Boolean, CertificateHandler, Boolean, CancellationToken)
Rest PUT.
public static System.Threading.Tasks.Task<Microsoft.MixedReality.Toolkit.Utilities.Response> PutAsync (string query, string jsonData, System.Collections.Generic.Dictionary<string,string> headers = default, int timeout = -1, bool readResponseData = false, UnityEngine.Networking.CertificateHandler certificateHandler = default, bool disposeCertificateHandlerOnDispose = true, System.Threading.CancellationToken cancellationToken = default);
static member PutAsync : string * string * System.Collections.Generic.Dictionary<string, string> * int * bool * UnityEngine.Networking.CertificateHandler * bool * System.Threading.CancellationToken -> System.Threading.Tasks.Task<Microsoft.MixedReality.Toolkit.Utilities.Response>
Public Shared Function PutAsync (query As String, jsonData As String, Optional headers As Dictionary(Of String, String) = Nothing, Optional timeout As Integer = -1, Optional readResponseData As Boolean = false, Optional certificateHandler As CertificateHandler = Nothing, Optional disposeCertificateHandlerOnDispose As Boolean = true, Optional cancellationToken As CancellationToken = Nothing) As Task(Of Response)
Parameters
- query
- String
Finalized Endpoint Query with parameters.
- jsonData
- String
Data to be submitted.
- headers
- Dictionary<String,String>
Optional header information for the request.
- timeout
- Int32
Optional time in seconds before request expires.
- readResponseData
- Boolean
Optional bool. If its true, response data will be read from web request download handler.
- certificateHandler
- UnityEngine.Networking.CertificateHandler
Optional certificate handler for custom certificate verification
- disposeCertificateHandlerOnDispose
- Boolean
Optional bool. If true and certificateHandler
is not null, certificateHandler
will be disposed, when the underlying UnityWebRequest is disposed.
- cancellationToken
- CancellationToken
Returns
The response data.