SplineDataProvider.GetPointInternal Method
Definition
Important
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Overloads
GetPointInternal(Int32) |
Get a point based on point index Point index will be pre-clamped |
GetPointInternal(Single) |
Get a point based on normalized distance along line Normalized distance will be pre-clamped |
GetPointInternal(Int32)
Get a point based on point index Point index will be pre-clamped
protected:
override UnityEngine::Vector3 GetPointInternal(int pointIndex);
protected override UnityEngine.Vector3 GetPointInternal (int pointIndex);
override this.GetPointInternal : int -> UnityEngine.Vector3
Protected Overrides Function GetPointInternal (pointIndex As Integer) As Vector3
Parameters
- pointIndex
- Int32
Returns
UnityEngine.Vector3
Applies to
GetPointInternal(Single)
Get a point based on normalized distance along line Normalized distance will be pre-clamped
protected:
override UnityEngine::Vector3 GetPointInternal(float normalizedDistance);
protected override UnityEngine.Vector3 GetPointInternal (float normalizedDistance);
override this.GetPointInternal : single -> UnityEngine.Vector3
Protected Overrides Function GetPointInternal (normalizedDistance As Single) As Vector3
Parameters
- normalizedDistance
- Single
Returns
UnityEngine.Vector3